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Tim Cain, master of Fallout and King of the land.
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Fallout 4 Responses: What do you think of it?
I'm enjoying it! 27%
I like it, but I have a lot of the same frustrations from Fallout 3 27%
I'm not enjoying the new features/additions 9%
I'm dissatisfied and/or hoping Obsidian gets another shot 36%
 
Total Votes: 11
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News Archives - Page 145 of 234; Showing news items 2,161 through 2,175 of 3,501 total news items
 
The effects of radiation [ N/A -> Editorial ]
Posted by Mr. Teatime | Related News Items Sat 30 Oct 2004, 7:21 PM
Yahoo! News has a story up about the effects of living near Chernobyl.
"All children have immunity system deficiencies, frequent bronchitis, low hemoglobin levels and heart problems due to radiation," Malyavskaya said, though she stressed that the rise of cancer had not been proved to be directly linked to Chernobyl.

"Officially, only 20 percent of Belarus's children are considered healthy, and in contaminated areas, this number goes down to 10 percent," Belrad Institute's chief Vasily Nesterenko explained.
I'm glad I don't live there.

Spotted at: Oblivion-Lost.com
There are 16 comments on this article. Click here to comment.


^ Support DAC!
Restricted Area German demo [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Sat 30 Oct 2004, 7:41 AM
A demo version of Restricted Area is now available on the official site's download page. It's in German only, but if anyone is desperate to find out how the game plays, now's your chance...

Spotted at: Blue's News
There are 1 comments on this article. Click here to comment.
Trinity update [ Game -> Mod News (DO NOT USE - use MOD > UPDATE instead) ]
Posted by Mr. Teatime | Related News Items Sat 30 Oct 2004, 7:37 AM
Kaczor sends word that the Trinity website has been updated, and that the English version of the site is now working correctly.
As you probably noticed, from some time now we had serious problems with our forum. Unfortunately the server our forum was on broke down. After unsuccessful attempts of resurrection of the old server we decided to install all from beginning. It wasn't so hard. A little problem was with the partly damaged database. Luckily we have mINA in our team - without him we would lost everything that appeared earlier in our threads. After some manipulations, we managed to restore the forum. This time under a different domain http://angrenost.org/~trinity/forum/.

Although it's hard to see, our website has also changed a bit. Now it's fully integrated with the forum. We don't have to correct the files manually to write news or something. All we have to do is to make an appropriate thread in forum. It makes it much easier. Shortly, there should be some changes in the content of the site - sections should be updated.
There are 0 comments on this article. Click here to comment.
More S.T.A.L.K.E.R. excuses [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Fri 29 Oct 2004, 7:44 PM
Both THQ and GSC Gameworld have issued press releases (here and here respectively) regarding the recently announced S.T.A.L.K.E.R. delay.
THQ Inc. had decided positively upon a request by the developing studio GSC Game World to have a longer test phase for the game. The programming of the engine and the implementation of almost all originally planned features as well as numerous wishes from the S.T.A.L.K.E.R.-community has largely been completed. However, during the testing of the game it turned out that the complexity of testing was much more extensive and therefore more time-consuming than originally expected. The reason for this is the dynamic and non-scripted “Life Simulation System� that GSC Game World has implemented into S.T.A.L.K.E.R.: Shadow of Chernobyl. All creatures in the zone, including the non-playing-characters follow their own needs (e.g. hunting, combat, escaping, rest etc.) und thereby freely movie in the game world. In addition, the computer-controlled stalkers that are partly competitors of the player explore the Zone themselves, find artefacts, exchange information – exactly the same way as the player will do.

GSC Game World makes use of the additional time of development in order to extensively test the complex game world. THQ and the developing team aim to fulfil the high expectations of the many fans of S.T.A.L.K.E.R.: Shadow of Chernobyl concerning the stability, game balance and fun to play – and maybe even exceed them!
Additional QA never hurts. That's Quality Assurance, GSC developers, not Questions and Answers sessions.

There are also six new screenshots on the official website.

Spotted at: Oblivion-Lost.com
There are 6 comments on this article. Click here to comment.
Restricted Area patched to 1.07 [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Fri 29 Oct 2004, 4:50 AM
For those of you with the German version of Restricted Area, a new patch has been released updating the game to 1.07. You can download the patch on this page.

Spotted at: RPGDot
There are 1 comments on this article. Click here to comment.
Todd Howard mentions Fallout 3 [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Thu 28 Oct 2004, 7:01 PM
There's a new interview up at Gamespot with Todd Howard, the head guy at Bethesda. Mainly they ask about The Elder Scrolls: Oblivion, but there's a Fallout 3 related question as well, and an interesting attitude toward console development that is probably going to affect Fallout 3.
GS: Tell us about what Bethesda is trying to accomplish with The Elder Scrolls IV. Will the next game expand upon the huge and open-ended framework of Morrowind, which let you travel pretty much anywhere and talk to (or fight) pretty much anyone, or will it feature a completely different structure? What lessons has the team taken from Morrowind's development, launch, and postlaunch support? How is this being brought to bear in the new game's development?

Todd Howard: All of our Elder Scrolls games follow a similar philosophy: "Live another life, in another world." With each game, we go back and look at how we can make that come alive for the next generation of hardware and gameplay. So the "big-world, do-anything" style remains, and I think that's an essential element to what we do with the series. The player needs a certain size and a large number of choices to really make role-playing feel meaningful. Lessons we learned? I think we learned that taking risks works. We took a lot of risks in changing our game systems to create Morrowind. Also bringing it to the Xbox was a big risk for us. Both of those paid off huge, particularly the Xbox, which is where the majority of our sales came from. I think a lot of publishers really underestimate how much a console player wants out of game, and how much they can handle. They're not stupid, and they love deep games done well. So going into this one, we knew we wanted to reinvent a lot of the game again, take on big technology jumps, and bring the game to as many platforms as possible.

...

GS: We have to ask--how, if at all, has Bethesda's recent acquisition of Black Isle Studios' Fallout license and confirmation that it will work on a Fallout 3 affected The Elder Scrolls IV's planning and design? How will the two games be different, or complementary? It seems safe to assume that Elder Scrolls IV will be Bethesda's next huge, sprawling role-playing game, while Fallout 3 will be a more-compact, self-contained adventure. Is this the case? Has Bethesda found itself forced to rethink or adjust its plans for The Elder Scrolls IV so as not to compete with its own plans for Fallout 3?

TH: Oblivion has been in development since 2002, so getting the Fallout license recently hasn't changed our plans for Oblivion at all. By their nature, I don't think they compete with each other. They will be very different games--not just in style, but in how they play. Also, for some time our plan had been to use this technology in other games, and Fallout is a great fit for that.
At least (he says) the games will be different. Though I'm still unhappy at the thought of a Fallout RPG on the consoles. Especially one called Fallout 3.

Spotted at: Shacknews
There are 35 comments on this article. Click here to comment.
Everybody grab a shovel... [ Game -> Update ]
Posted by Mad Max RW | Related News Items Thu 28 Oct 2004, 6:54 PM
...Because you'll need something to dig yourself out of the horse shit THQ dumped on us to explain the S.T.A.L.K.E.R. delay. Courtesy of Max Steller, online content manager of THQ.de:
“The release of S.T.A.L.K.E.R. was postponed from Q1/2005 to May so that GSC has enough time to test the complex game world and all of its facets. The dynamic life simulation system has become better than the developers expected. Unfortunately, this also results in that the investment of time into the testing has become more extensive than initially planned. As far as I was told today, the implementation of the features has been completed all in all. (The game is, so to speak, “finished�.) What is being done now is optimization of the code, thus the game will run as we want it to. The dynamic life simulation system can, however, only complexly be tested as every situation differs from the precedent and nothing hardly happens exactly the same way as it did before. What on the one hand guarantees a high value of re-playability, makes the completion of the game very time-consuming on the other.

Simply put: The developers have to play through S.T.A.L.K.E.R. again and again and examine how the other stalkers and creatures react and how this influences the whole course of the game. I am glad that THQ does not release the title under time pressure, but offers the necessary time that the development requires, so that GSC can live up to the high expectations.

An official press-release will probably pop up tomorrow. Yet, I hope that this very first estimation helps you out.�
So in short, the game is done and is so damn good it needs another year of testing. Interesting enough, the proposed beta test was also delayed.

Spotted at: Oblivion-Lost
There are 5 comments on this article. Click here to comment.
S.T.A.L.K.E.R. delayed [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Wed 27 Oct 2004, 6:26 PM
Most people saw it coming I think: S.T.A.L.K.E.R. has been delayed until May 2005. HomeLAN Fed reports,
This THQ press release announces that the publisher had $96.3 million in net sales for the second 2005 fiscal, a loss of $6.4 million from the same period a year ago. Despite the loss the results were sitll better than first anticipated. The press release also has some news on upcoming games, including yet another delay for S.T.A.L.K.E.R.: Shadow of Chernobyl, the long awaited first person shooter from GSC GameWorld. The game, which previously was planned for release in the first quarter of 2005, is now set for release in May of 2005. The Pandemic B-movie console action game Destroy All Humans has also been delayed from a first quarter 2005 release to April 2005. THQ also plans to port its Xbox-PC military tactical action game Full Spectrum Warrior to the PS2 for release in March 2005. THQ also announced that they have opened up a new internal development studio in San Diego. The new studio, called Concrete Games, will be working on unnamed next generation console games.
I really hate the 'next generation console' phrase. It represents a lot of what I hate about the publisher-dominated gaming industry; all about money and following the trend. The interesting thing is that, if I read the press release correctly, the PC platform accounted for 24% of the company's platform revenue this year, which beats every single other platform (the next highest earner being the Playstation 2 at 21.6%).
There are 11 comments on this article. Click here to comment.
New poll [ Community -> Update ]
Posted by Mr. Teatime | Related News Items Wed 27 Oct 2004, 12:51 PM
Just so you know.
There are 4 comments on this article. Click here to comment.
TeamX Mod Nearing Completion [ Game -> Mod News (DO NOT USE - use MOD > UPDATE instead) ]
Posted by King of Creation | Related News Items Wed 27 Oct 2004, 8:47 AM
TeamX's Fallout 2 mod, Fallout 2: A New Vision, is finally nearing completion. It has just entered the final testing phases, according to the TeamX front newspage.
Rejoice, my fellow comrades! For the moment we've all been waiting and striving endlessly for has finally arrived: our first major mod has gone into testing!

We've decided to divide the testing into two phases. The first phase commences today, and it will allow us to do a final refining of the mod's balance. In other worlds, we simply want to make sure we don't mess up the whole game with it :). The second phase will commence shortly, and will be concerned strictly with the final (well, at least we hope so :) version of the mod.
The mod focuses on changing and expanding upon the areas of Arroyo, Klamath, The Den, and surrounding areas. There are some screenshots on their site which you can check out here.

Looks great!

Spotted at: NMA
There are 12 comments on this article. Click here to comment.
Troika gets a redesign [ Company -> Update ]
Posted by Mr. Teatime | Related News Items Tue 26 Oct 2004, 7:48 PM
If you go over to Troika's homepage, you'll probably notice it's been redesigned. As far as I can see there is no new information on there - the Products page doesn't even list Vampire as a title - but the site looks nice. There's nothing on the PA game, either, apart from news reporting the recent interviews and screenshots. What's the publisher status, Leon? :)

King of Creation pointed out to me that DAC gets a mention on the front page of the redesigned website. <3

Thanks Whip-0 from RPG Codex.
There are 8 comments on this article. Click here to comment.
Dawn of the Dead 2 [ Community -> Update ]
Posted by Mad Max RW | Related News Items Tue 26 Oct 2004, 6:21 PM
Director Zack Snyder told Sci Fi Wire that Universal Pictures desperately wants to put together a sequel to the recent Dawn of the Dead remake. According to Snyder and Universal the sequel will not be a remake of Day of the Dead. Sounds pretty cheap whatever they come up with. Snyder says:
...he and screenwriter James Gunn diverged from the rules Romero created for the original Dawn, which rendered it difficult to continue remaking Romero's movies. "Inadvertently we created a whole different world," Snyder said. "We went off, and in a lot of ways the rules that George created don't apply at the end of this Dawn."

"I always wanted to make a movie where the zombies won from the beginning," he said. "I think I demonstrated that in the first 10 minutes. It doesn't take long for them to really kind of win. It's more about, like, you're [in] an air bubble."

Snyder said that talks have begun with Universal, but the project does not have a definite start date. "We kicked around some ideas, but I don't know what we're going to do with it," he said. "We've talked about it. I met with James. I met with the producers. The heat comes on and off of that. I think Universal wants it bad."


Spotted at: Sci Fi Wire
There are 21 comments on this article. Click here to comment.
The Omega Syndrome updated [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Tue 26 Oct 2004, 4:50 PM
The Omega Syndrome, a cyberpunk game that has takes strong influences from the Fallout series in its turn-based combat, 3/4 isometric viewpoint and dark attitude, has reached version 1.96B.
If you already own OS you have to download the demo and add on packs to play the whole game. However if you just want to play the latest version of the demo, all you need is the Version 1.96B demo.

Demo Improved!
This is a small part of a larger update for OS where we are adding new areas and quests. The demo has more quests and you will meet the real MIB!

Demo Restrictions Relaxed!
You are allowed to earn experience points in the demo up to level 2!
You can download the latest demo here.
There are 0 comments on this article. Click here to comment.
Another God Damn STALKER Interview [ Game -> Update ]
Posted by Mad Max RW | Related News Items Mon 25 Oct 2004, 11:34 PM
Yup, can't go one day, let alone a week without somebody somewhere asking asking about S.T.A.L.K.E.R.. In this edition Gamesfire.ch roped an exclusive interview with Oleg Yavorsky. I noticed leading fansite Oblivion-Lost was kind enough to cut through the fat:
- GSC is thinking about a special edition. We should keep our eyes open for an announcement.
- The game has been in development for four years.
- Expect 100-120 hours to discover every corner of the Zone.
- GSC is totally focusing on the PC version, so no plans regarding a console version at the moment.
- The bumping "mario-like" artefacts that could be seen in some movies from the German Games Convention were placeholders. "There will be dozens of artefacts that differ in shape, abilities and places where they could be found."
- You will not be able to leave the Zone.
- S.T.A.L.K.E.R. will surely support 5.1 surround sound systems. GSC is not sure about 7.1 yet.
- Latest release-date: still Q1 2005.
1st Q 2005 maybe? I guess there isn't a Russian translation for "when it's done". Considering how several official release dates have already come and gone.
There are 10 comments on this article. Click here to comment.
Collector\'s Weekly [ Community -> Update ]
Posted by King of Creation | Related News Items Mon 25 Oct 2004, 3:58 PM
We've got a new feature, folks!

Collector's Weekly will be a (you guessed it) weekly newsbit, posted every Sunday or Monday, listing all of the good auctions we find on Ebay for everything Fallout and generally Post Apocalyptic in nature. With Fallout and Fallout 2 being extremely hard to find items these days, we thought it would be a good idea to bring you right to the source. Also, if you have something that you would like to list (be it a cool auction, or even something of your own that you'd like to sell) you can PM me, and I'll gladly put it up!

So, whether you're new to the game and want to buy it, or you're an old schooler looking for the original package, we'll bring it right to you.

Now, without futher ado, here's the first list:
Fallout Dual Jewel/Just CDs

Fallout 1 and Fallout 2 Interplay PC CD-Rom Games

Fallout 1 & 2 PC Bundle New Sealed! Fast Shipping

Fallout and Fallout 2 PC Games NEVER OPENED

6 PC CD Games Lot - Doom II, DIABLO, Afterlife, FALLOUT

Fallout & Fallout 2 - Brand New & Sealed

L@@K! - FALLOUT & FALLOUT 2 Bundle PC games NEW SEALED

FALLOUT 1 & 2 ONE AND TWO PC GAME NEW RPG SEALED !!

Fallout 1 & Fallout 2 BUNDLE PC RPG GAMES NEW

Fallout 1 / Fallout 2 Bundle (Jewel Case) PC Games RARE

Fallout 2 Best RPG Classics CD Win PC Windows#

Fallout (PC Games)


Original Fallout 1, 2 and Tactics

Fallout for Apple Mac // BRAND NEW // $1 NO RESERVE

FALLOUT TACTICS Brotherhood of Steel PC CD-Rom Game NEW

FALLOUT TACTICS

Fallout Tactics - Brotherhood of Steel NEW BOX PC

FALLOUT TACTICS Brotherhood of Steel - NEW!

Fallout 1 & 2, Fallout Tactics Brotherhood of Steel

NEW Fallout Tactics Brotherhood of Steel PC CD-Rom Game

Fallout - Post Nuclear Role Playing **Mint** Original

Fallout Tactics - Brotherhood of Steel NEW BOX PC

FALLOUT TACTICS Brotherhood of Steel PC CD-Rom Game NEW

Fallout 1 and 2 for PC<

FALLOUT ON PC NEW


Miscellaneous PA material

Home Civil Defense Nuclear Fallout Shelter Kit

REAL 1950s Fallout Shelter Sign w Auth Letter

AUTHENTIC FALLOUT SHELTER SIGNS LOT OF 10 10 x 14

AUTHENTIC FALLOUT SHELTER SIGNS 10 x 14 LOT OF 5

Fallout Survival Civil Defense Disaster Prepare CD Set

Fallout Study Superbombs Strontium 90 Survival HBDJ

2 50’s Fallout Atomic Bomb Shelter Sign Heavy Metal

OLD TIN SIGN FALLOUT SHELTER

c1950 Fallout Shelter Guide Nice Build Your Own

Radiation T-Shirt -Fallout -Nuclear Toxic - Indie Sz L

About Fallout Nuclear Attack 1963 Film on DVD

BUILD YOUR OWN NUCLEAR FALLOUT SHELTER - PLANS!



Please note that all of the item descriptions are taken right from Ebay, and are not descriptions written by us.

Happy Collecting!
There are 4 comments on this article. Click here to comment.
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