The OXM US issue featuring Fallout: New Vegas has hit the stands. Here's the low-down:
* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test * The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws * Sunny Smiles' dog is named Cheyenne. She'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos. * The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus * If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods * Every skill will have use in conversations at various points * Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip. * Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel * Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown * With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store * Neil, a super mutant who hates Tabitha, can help you storm the mountain * Tabitha is actually a male super mutant gone completely insane * "Skill magazines" you find in New Vegas will only temporarily boost your skills * There's a rollercoaster in Primm * The gameplay was tweaked to be more first-person-shootery
Thanks Ausir! |