Ausir dropped by to let me know that there's some new information about Fallout: New Vegas from a German edition of PC Games. Whether by virtue of the German language or additional information not in previous articles, this Fallout: New Vegas preview is 10 pages long. Here are the details:
Opening sequence: Courier is executed with a headshot. No ambush.
Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."
Character creation: G.O.A.T. is replaced with a psychoanalysis test.
Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement. One gun shown with both scope and enlarged magazine.
Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look UNIQUE, but have unique properties."
Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)
Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.
Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.
Some choices you make during the game reveal their consequences far later.
Some NPC companions will have their own quests too, not only Raul.
Radar: A new yellow bar for companions is added by Obsidian.
"Caps" are mentioned as currency, not poker chips or dollars.
Hint that weapon modifications can be found in the wastes. (May be speculation)
Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS
Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.
Game world will be as big as the one from Fallout 3.
Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."