The folks over at MMORPG.com had the opportunity to sit down with Fallen Earth Project Manager Colin Dwan to talk about the release of the game. Here are some highlights:
MMORPG.com: How has being a smaller, independent studio affected the launch of Fallen Earth?
Colin Dwan: We’ve always thought it was important to stay as connected to our community and pay attention to what they need. Being small, though it adds some difficulty in terms of managing resources and getting the word out, has benefited us in many ways. We have been able to be flexible and respond to things more quickly than we would if we were a larger company.
MMORPG.com: What, in your opinion, is the game’s biggest strength coming out of launch?
Colin Dwan: We feel like we stand out from the other MMOs in the market. People may be polarized about their opinions of our game, but we feel that most people at least acknowledge that difference is there.
MMORPG.com: What, in your opinion, is the game’s biggest weakness coming out of launch?
Colin Dwan: We have to learn to switch gears and learn to balance the limited resources and staff we have to create new content and address concerns of live game play, such as continued optimizations for stability. We also want to be able to reach as many new people as possible while we continue to reach out to existing players.
Check out the whole Fallen Earth interview here.