Gameobserver has an interview with Ashley Cheng from Bethesda and talks about FO3 and stuff but the most interesting part of the interview was this part;
GameObserver: How does the Gamebryo engine differ from other engines, like Unreal, given the types of games you tend to make?
Ashley Cheng: We’ve been building
on top of Gamebryo for the past 8 years. There is no replacement for
the learning and iteration that goes into building technology for that
long. An engine is simply a tool. Anybody can use a paint brush and
paper – it’s how you use it to create your art. It is the same with
We are very particular with our needs and they are mostly related to
our editor. Our editor is powerful, allowing our content folks to
quickly create quests, conversations, cities, dungeons, landscape,
etc... you name it -- we do it faster than anybody else in the
industry. No one can match us when it comes to vast, open-ended
beautiful worlds full of NPCs, quests and dialogue.
"You should kill yourself, it's not natural [science]." You can read the rest here.