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Girl Developer Ashley Has Interview
 
Girl Developer Ashley Has Interview [ Company -> Interview ]
Posted by POOPERSCOOPER Sat 11 Jul 2009, 2:53 AM

Gameobserver has an interview with Ashley Cheng from Bethesda and talks about FO3 and stuff but the most interesting part of the interview was this part;

GameObserver: How does the Gamebryo engine differ from other engines, like Unreal, given the types of games you tend to make?

Ashley Cheng: We’ve been building on top of Gamebryo for the past 8 years. There is no replacement for the learning and iteration that goes into building technology for that long. An engine is simply a tool. Anybody can use a paint brush and paper – it’s how you use it to create your art. It is the same with game engines.

We are very particular with our needs and they are mostly related to our editor. Our editor is powerful, allowing our content folks to quickly create quests, conversations, cities, dungeons, landscape, etc... you name it -- we do it faster than anybody else in the industry. No one can match us when it comes to vast, open-ended beautiful worlds full of NPCs, quests and dialogue.

"You should kill yourself, it's not natural [science]." You can read the rest here.

Spotted @ RPG Codex
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