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The Pitt details revealed
 
The Pitt details revealed [ Game -> Interview ]
Posted by King of Creation Wed 11 Mar 2009, 1:32 AM
More info on Game: Fallout 3: The Pitt

Planet Fallout has interviewed The Pitt Senior Producer Jeff Gardiner and revealed some information about the upcoming DLC.

Tell us about the art direction of The Pitt, will it be a unique and recognizable area?

It’s very unique. Pittsburgh isn’t bombed out, so it’s collapsing under years of decay and neglect. The Raiders that have take over have propped up the area with sheet metal catwalks and their typical displays of flayed corpses and spray paint. The smog from the still working steal factory looms overhead, its blue black smoke contrasting the red and orange hues of the building below.

So why will your character travel to Pittsburgh, what's the motivation?

The Pitt opens with the player encountering an escaped slave from Pittsburgh, Pennsylvania. The slave, Werhner, claims that the leader of “the Pitt” has created a cure for mutations… Once inside the Pitt the player will take on the role of a Slave – they’ll have to find work, and figure out how to gain audience with raider boss. From there things could start to devolve depending heavily on how the player chooses to proceed.

We heard there will be an Arena, Mad Max style. Can you tell us more about that part of the DLC?

At a certain point in the quest the player will have to prove their worth and fight a series of battles in the Pitt, a fighting area situated underneath the Steel Mill. Raiders climb the fence above the pitt as the player is challenged variety of foes. Each fight starts with barrels of toxic radiation being dropped down, which adds an additional element of tension. Depending on the player’s previous choices and allegiances, they’ll have different weaponry and other unique items at their disposal.

Any hints about what can we expect on the third DLC?

It’s the best of the best – raised level cap, lots of new high end weaponry and armor, and tons of tweaked and new creatures. Plus a whole new quest line, and new ending to the game. It’s pure awesomeness.

Check out the rest of the interview here.

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