The Escapist has posted up an interesting article on nostalgia and Fallout 3, which doesn't proceed to declare Fallout 3 as totally awesome and everyone who doesn't like it is living in the past and stop wanting isometric turn based games with graphics from 1998. While it centers on Fallout 3, the core base of the article is more on the state of modern gaming. There is a reason that sequels usually have a
property of diminishing returns, and it has little to do with the
illusion of creative bankruptcy or the fallacy of lazy development. The
problem is that the traditional sequel is trying to recapture a moment
that is only valuable because it had never been captured before. It's
not just that developers and gamers are trying to recapture lighting in
a bottle, they are trying to capture the lightning that has already
struck.
You can check out the full article here
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