“We do consider it to be part of the series and
we are trying to continue the legacy of ‘Fallout 1′ and ‘2′,” explained
Hines. “That’s part of it, which is that we wanted to fit in to what’s
going on. We didn’t want to suddenly just call it ‘Fallout’ because
then it’s like we’re trying to pretend like the first one didn’t
[exist].”
The way Hines talked about the subject, you could sense that making
Bethesda’s take on “Fallout” as an official third entry raised the
stakes for them on a personal level. It drove them to make this a true
“Fallout” sequel, not a mere reboot, even if the visuals had changed.
“There’s only one ‘Fallout’ ever. There’s only one ‘Fallout 2,’”
said Hines. “Those games will always exist and we didn’t want to do
anything that was seen as trying to start over again. Honestly, we
never really seriously considered anything else. It’s the next
‘Fallout’ game, that’s what we’re trying to to, both for people who
played the original games and people who never have.”