Edge over at Next Generation has posted a new Fallout 3 preview. Mostly the same ground is covered but is done so briefly with more focus devoted to either new or more elaborate information. Another deviation from the norm is the lack of hesitance to criticize Bethesda for design choices they disagree with.
...nearby enemies were marked as red blips on the compass – the proximity
from which they can be detected depending on the player’s perception
Later, Hines talks about the significance of these kinds of decisions
in the game: “It’s not always about one specific choice that opens one
door and closes another, it’s more about your character’s karma – the
culmination of all the quests and your actions outside of those quests.
Just how you’re playing the game affects how the world sees you – it’ll
determine how they respond and react to you, and whether they will help
you out or sell you things or be willing to join you.”
While its combat credentials are fairly secure, previous demonstrations
have done little to assure us that the writing is also up to the
standard of previous Fallout games.
Walking around the room, Hines explains that, eventually, everyone in
it will be talking to each other – and hopefully about more pertinent
things than the characters of Bethesda’s Elder Scrolls IV: Oblivion, so
many of which seemed to be preoccupied by their personal animosities
But if there was any area in which Bethesda risks falling down it is
this – The Elder Scrolls IV: Oblivion wasn’t a sterling demonstration
of voice direction, failing to squeeze anything other than wood from
Patrick Stewart or Sean Bean. Liam Neeson’s efforts here also felt a
All in all it's worth a read, especially for the extremely descriptive section on dialog which includes new information and examples.
Read the entire article here