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Fallout 3 Preview at Next Generation
 
Fallout 3 Preview at Next Generation [ Game -> Preview ]
Posted by Aonaran Sat 17 May 2008, 2:18 AM
More info on Person: Edge | More info on Game: Fallout 3 | More info on Company: Bethesda Softworks

Edge over at Next Generation has posted a new Fallout 3 preview. Mostly the same ground is covered but is done so briefly with more focus devoted to either new or more elaborate information. Another deviation from the norm is the lack of hesitance to criticize Bethesda for design choices they disagree with.

Combat

...nearby enemies were marked as red blips on the compass – the proximity from which they can be detected depending on the player’s perception stat.

Dialog

Later, Hines talks about the significance of these kinds of decisions in the game: “It’s not always about one specific choice that opens one door and closes another, it’s more about your character’s karma – the culmination of all the quests and your actions outside of those quests. Just how you’re playing the game affects how the world sees you – it’ll determine how they respond and react to you, and whether they will help you out or sell you things or be willing to join you.”

Criticism

While its combat credentials are fairly secure, previous demonstrations have done little to assure us that the writing is also up to the standard of previous Fallout games.

Walking around the room, Hines explains that, eventually, everyone in it will be talking to each other – and hopefully about more pertinent things than the characters of Bethesda’s Elder Scrolls IV: Oblivion, so many of which seemed to be preoccupied by their personal animosities towards crabs.

But if there was any area in which Bethesda risks falling down it is this – The Elder Scrolls IV: Oblivion wasn’t a sterling demonstration of voice direction, failing to squeeze anything other than wood from Patrick Stewart or Sean Bean. Liam Neeson’s efforts here also felt a little staid.

All in all it's worth a read, especially for the extremely descriptive section on dialog which includes new information and examples.

Read the entire article here

Spotted @ Briosafreak's Fallout 3 Blog
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