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That's where Bethesda dropped the ball. Fallout wasn't just a setting, it had a tight rules system too. Just like D&D isn't just a setting. Bethesda doesn't like the restrictions that real RPG systems impose on their ADD addled target audience - Cimmerian


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Inside the Vault: Shanon Bailey
 
Inside the Vault: Shanon Bailey [ Company -> Interview ]
Posted by King of Creation Tue 25 Mar 2008, 4:57 AM
More info on Community: Inside the Vault

The Bethblog has gone Inside the Vault with programmer Shannon Bailey. Highlights:

What’s your job at Bethesda?
I’m a programmer in the systems group, which means that I mostly work on the ways things get into the game. Specifically, I do a lot of work on the editor and the art exporter, and I help maintain our build process.

What other games have you worked on?
The only game I’ve worked on besides Fallout was Midway’s Gravity Games Bike title (though I started in their tools department, writing plug-ins and doing r&d).

I spent some time afterwards studying and working in cognitive neuroscience, ultimately in a lab that studied the effects of playing video games on the brain. But unless you count pushing a button to indicate the familiarity of a stimulus as gaming, Fallout 3 is the only other title I’ve worked on, and the first RPG.

He does a lot of work on the editor, eh? GIVE US TOOLS

Read the rest here.

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