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Inside the Vault: Robert Wisnewski
 
Inside the Vault: Robert Wisnewski [ Person -> Interview ]
Posted by King of Creation Thu 01 Nov 2007, 10:19 PM
More info on Community: Inside the Vault | More info on Game: Fallout 3

Inside the Vault is back after a brief hiatus. This time, they've interviewed Robert Wisnewski, one of the senior artist. Highlights:

What’s your job at Bethesda?

Environmental/Dungeon Artist

What other games have you worked on?

Deathgate 1994
Shannara 1995
Mission Critical 1995
Callahan’s Crosstime Saloon 1997
The Wheel of Time 1999
Unreal II: The Awakening 2003
Unreal II: XMP Multiplayer 2003
Oblivion: 2006
Shivering Isles: 2007
Fallout 3…

What is the [worst] part about being an artist?

The worst part is that I make architectural set assets that get used lots of times. That may not sound like a bad thing, but when you see anything repeatedly in a game, it loses some of the impact that single location art has. This also somewhat limits what you can do with the models - a unique piece [say a wall section with lots of damage] is great when it’s used sparingly, but the wall sections that you see more often are the less unique ones since they’re used repeatedly - many times right next to each other. Trying to make kits where the pieces look good together and provide a lot of possible layouts yet don’t look very repetitive, can be hard. I’m always working on ways to make the ‘dungeon kits’ I create look less repetitive yet more ruined. And, adding damage to geometry is always time consuming.

Read the whole thing here.

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