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Inside the Vault: Craig Lafferty
 
Inside the Vault: Craig Lafferty [ Game -> Interview ]
Posted by King of Creation Fri 19 Oct 2007, 2:28 AM
More info on Game: Fallout 3

The BethBlog has posted another Inside the Vault interview. This time, it's with senior producer Craig Lafferty. Here are some highlights:

We use a matrix structure on the team - so in Craig’s case, he serves as both the producer for the art staff (he has two associate producers to help him manage our huge art dept), and as a lead producer for projects (Shivering Isles, Oblivion PS3).

...

What does a producer do?

In a nutshell, we make sure a game is completed on time, on budget, and delivers the game experience it is supposed to. What we do on a day to day basis changes as the project goes on. Initially it involves a lot of meetings and scheduling, then it becomes heavy duty tracking of assets and the current state of the game, and toward the end it’s all about making sure everything is in the game and it’s bug free (and doesn’t suck). And throughout the entire thing a producer is responsible for playing the game every day and being aware of the state of things, so to speak. And there are lots of miscellaneous tasks that come up from time to time involving giving demos and things for the press or working with the marketing, sales, and legal departments.

...

Pitch your dream game.

A first person RPG puzzle shooter. Basically Puzzle Quest with guns and lots of explosions. And Nukes. You can never have enough Nukes in games.

What is it with the nukes? Stop already! You can read the whole thing here.

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