The BethBlog has posted another Inside the Vault interview. This time, it's with senior producer Craig Lafferty. Here are some highlights:
We use a matrix structure on the team - so in Craig’s case, he serves
as both the producer for the art staff (he has two associate producers
to help him manage our huge art dept), and as a lead producer for
projects (Shivering Isles, Oblivion PS3).
What does a producer do?
In a nutshell, we make sure a game is completed on time, on budget,
and delivers the game experience it is supposed to. What we do on a day
to day basis changes as the project goes on. Initially it involves a
lot of meetings and scheduling, then it becomes heavy duty tracking of
assets and the current state of the game, and toward the end it’s all
about making sure everything is in the game and it’s bug free (and
doesn’t suck). And throughout the entire thing a producer is
responsible for playing the game every day and being aware of the state
of things, so to speak. And there are lots of miscellaneous tasks that
come up from time to time involving giving demos and things for the
press or working with the marketing, sales, and legal departments.
Pitch your dream game.
A first person RPG puzzle shooter. Basically Puzzle Quest with guns
and lots of explosions. And Nukes. You can never have enough Nukes in
What is it with the nukes? Stop already! You can read the whole thing here.