That's where Bethesda dropped the ball. Fallout wasn't just a setting, it had a tight rules system too. Just like D&D isn't just a setting. Bethesda doesn't like the restrictions that real RPG systems impose on their ADD addled target audience - Cimmerian
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Inside the Vault: Grant Struthers
Inside the Vault: Grant Struthers [ Company -> Article ]
Posted by JHMN Tue 07 Aug 2007, 9:48 PM
More info on Company: Bethesda Softworks

New Inside the Vault article, today on Grant Struthers, one of the Bethesda's artists. Not too much about Fallout:

What have you drawn on for inspiration in developing Fallout 3?

For the effects work, more than anything I think I get inspiration from observing real life. Obviously I don’t get to see very many explosions in my usual day to day, but I do find myself staring at things like camp fires or snowdrifts or the exhaust from the car in front of me. I like to try to imagine how these fluid shapes can be believably re-created using our tools.

If I had to pick a single tangible resource that I have used I think it would be the film Trinity and Beyond: the Atomic Bomb Movie. This is the definitive film for anyone who is looking for nuclear explosion reference. It’s also a disturbing look at how close we could have been to something like the world of Fallout becoming a reality.

Read: Inside the Vault - Grant Struthers

Spotted @ Bethesda Blog
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  • Inside the Vault: Grant Struthers


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