Gamespot talks about feedback on the demo Bethesda showed at E3, the Fallout fanbase, VATS, and more in a Q and A session with Todd Howard.
GS: The Fallout community can be pretty vocal about its favorite game.
What's the feedback been based on what you've shown of the game thus far? Have
you managed to make some converts?
TH: Most haven't seen it yet, so I don't know if they'd be converted by
screenshots or a teaser. Perhaps, but I doubt it. My general impression is
they've hated the idea of us doing anything at all with it since 2004, so
there's not much you can do about that except make the best game you can that
is true to the series and yourself. To any fan that's actually seen the game, like
many of the press guys, the feedback's been great…far better than any game
we've ever shown. And it's pretty nerve-racking because you work for years on
something and then pop your head up like "ta da!" with your fingers
crossed. All the E3 awards certainly make you feel good because you really have
no idea how you compare at the actual show. But to be called "best in
show" so many times…and with hundreds of great games at E3, it definitely
gives the whole team something to be proud of…to know we're heading in a
direction a lot of people like.
GS: We've heard that the gameworld will be slightly smaller than that of
Oblivion's. How does it compare in terms of the amount of stuff that you'll be
able to do or the number of quests that you can pursue?
TH: It's a shorter and smaller game than Oblivion, and that's intentional.
Don't get me wrong, it's still huge. On the quest side, we have a lot less but
are pushing more on the quests being solved in very different ways. So in
Oblivion, we have good and evil quests, but Fallout is much more about quests
that allow you to do both within a single situation. So, [it's] smaller than
Oblivion but much bigger than the previous Fallouts.
GS: It's been said that the first Fallout, rather than Fallout 2, was the
model that Fallout 3 was built on. What's the reasoning for that?
TH: I think the first one has the right tone, and the ones after it tend to
drift. I liked being a vault dweller, searching for water. That was a theme I
wanted to pick up on again…someone who's lived his whole life in this
out-of-touch underground world, who's thrust suddenly into a wasteland.
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