At this point, Bethesda seems to be telling the same things to everyone — however, in this interview by Jörg Langer, Pete answers some unique and interesting questions.
Most notable were answers regarding how Fallout 3 will utilise the SPECIAL system and VATS:
Jörg: Although the crosshairs were right on top of
a opponent, you didn’t hit him. Ist that the underlying skills and
Pete Hines: Where bullets go, is based on a die
roll, combined from what is your skill with the weapon and the weapon’s
condition. That is why improving a weapon’s condition is very
important, it gives you a much higher fire rate and percentage of
hitting. Normally, the better weapons have a pretty low condition when
you find them, so you have to find more weapons of the same type in
order to improve it.
Jörg: But will younger players not being used to
old fashioned role playing games understand the concept? Or will they
say, “what the heck, why am I missing my targets all the time”?
Pete Hines: In the tutorial, when you go through
your youth in several steps, we explain about it. You get a BB airgun
on your birthday and learn to use it from your father. Ultimately,
combat is only one part of Fallout 3. Obviously, it is important, but
there are the quests and the skill system and the experience points and
how you use them and trading and all that stuff. All that is a part of
Fallout 3. So if the dialogue is good and the quests are fun, then
you’ll be doing a lot of that stuff, too.
Jörg: The VaultTec Assisted Targeting System — can it be turned on anytime I like
Pete Hines: Yes. Actually, the way we play the
game, we sometimes use it as a pause mode just to see where the enemies
are. Even if we don’t have any action points to use it to fire at
opponents. Because your perception skill determines what other
characters are visible to you. You may see it in the 3D world, but it
is not selectable in V.A.T.S. mode. If your perception skill is really
high, you can even perceive people that are behind a door. So you can
walk up to a door, go into V.A.T.S. mode, and detect somebody standing
Pete also briefly touches on the subject of karma and "good" and "bad":
Jörg: In the demonstration it looked like you would
visit Megaton very early in the game. So you meet Mr. Burke, who gives
you the quest to destroy Megaton. Is that right?
Pete Hines: Yes, it comes fairly early on.
Jörg: So what happens when you choose to destroy it?
Pete Hines: You get the worst karma score that you
could possibly get. That’s the most evil thing you could ever do! That
town’s gone – but it opens up ten penny tower, where Mr. Burke is from,
which is this different, competing town whose characters are more
inclined to people with low karma. You won’t meet them without
Read the rest here.