RPGGamer has posted their E3 impressions of Fallout 3. Highlights:
Todd then moved a bit around the lab, showing off the immense detail of
the room. He said that one of their goals was to study up on the stuff
they were making, because there should be a point to all the dials,
levers, and whatsits that appear on the mechanical devices. It's all
about achieving a greater feeling of realism.
On the ability to queue up attacks in VATS:
Meanwhile, a battle in some old abandoned metro tunnels showed us how
the targetting system could be used to strategically queue up
successive attacks against multiple enemies, and another battle against
some giant ants demonstrated how hitting their antennae could cause
them to become frenzied and attack their own allies.
Read the whole thing here.