Here are some highlights from Worthplaying's preview of Fallout 3.
Looks like they just went into "full" production mode:
Bethesda is trying to bring the "Bethesda feel" to the
Fallout series and is working to create a game world that is
expansive and open-ended. At the time of this writing, Fallout 3
has just ended pre-production, and it already looks amazing. They had
a pretty extensive demo to show us that used the real-time engine, and
despite the inevitable minor glitches here and there, the game looked
On level scaling and the game map:
Unlike Bethesda's famous Elder Scrolls
series, where the monsters and their levels scale according to your level,
the monsters and mutants of Fallout 3 will always remain
the same. A level-five mutant will continue to be level five, regardless
of whether you're level one, five, or 20. The game map is almost the size
of The Elder Scrolls IV: Oblivion, and post-apocalyptic
Washington, D.C., comprises 25% of that map. Fallout 3
will also feature a fast-travel feature to get around important parts
of the world, but the developers weren't ready to disclose exactly how
that would occur.
Lunchbox and Toaster weapons!
Fallout 3 features both new
and old robots, including the handyman. It will also boast many new weapons,
like the "Rock-It-Launcher," which is basically a toaster which
can fire numerous items at your enemies. Fallout 3
also includes the ability to create your own items using a crafting system,
as well as combine two weapons to make one stronger or more durable. Another
cool new weapon is the "Lunch Box Explosive," which consists
of a simple lunchbox from the pre-war days that is loaded up with explosives
and can send your enemies soaring. Oh, and no, there are no drivable vehicles
here — just explodable ones.
On music, Vista, DirectX10:
Fallout 3 will be released for
Xbox 360, PlayStation 3, and PC. When asked if the game would be "Vista
only," the devs replied, "We sure hope not." The possibility
is still there to make Fallout 3 DirectX 10-compatible,
but there were no firm answers on that yet. Because of the much smaller
amount of NPCs in Fallout 3 in comparison to other
games Bethesda has worked on, they were able to focus more on individual
dialogue and AI, truly making each and every person unique. The devs also
revealed that 20 songs from the 1940s have already been licensed to appear
in the game.
Go and read the whole thing here.