Thomas Lau has sent in a rather extensive design document that he wrote up for what he would like to see in Fallout 3. It's quite a long read, clocking in at 30+ pages, but it's rather interesting. Check it out here.
Welcome ladies and gentlemen,
If you are reading this you have
become curious about what I would have thought would have made a fitting
Fallout 3. Before I go into the overall concepts that made me publish this, I
wanted to share the reason. After having read
Bethesda’s discussion boards about the article, the lack of explaining the
storyline or even what some people speculate to be lack of originality, and
having an overall PR disaster I have decided to not only share
my ideas with the public but rather as a personal PR competition between myself
and Bethesda. So what you read would have been my idea of the first official
Fallout 3 publication.
Also if people wonder why I am only now publishing this,
please realize that although I am a total Fallout addict, I have been writing
this storyline in my own free time. Originally this was just a personal fan
fiction idea that I eventually took to pen and paper. So over the years I have
been constantly tweaking the historical parts, the storyline and the overall
game play idea.
Though many years have past since
the last Fallout I still wanted to keep the original spirit alive. Having kept
that in mind, I realized a long time ago that to truly revive the game for the
die hard fans as well as make it interesting for new people was to combine
‘historical facts’ from Fallout 1 and Fallout 2 and use them as the backdrop of
Fallout 3. With that history in mind I then chose the evolution of each town
and how it could then fit into the bigger picture for the new scenery in
Fallout 3. Although most games follow a narrow storyline, I tried to keep in
mind how people loved to be either good or bad in Fallout 1 and 2. Now having
thought about Fallout 3 I have decided to give examples of how one can become
truly valorous or completely villainous. Despite me not giving away the entire
story yet, suffice to say that with the setting that I have created one can
either unify the entire west coast or completely ruin it and make the original
nuclear war become a pleasant memory.
Not to appear mean but what you
will be reading is an edited version. In the beginning parts of the history you
will also see examples of what the player’s actions can be. In most cases I
wrote out examples for the most valorous and most villainous version. Of course
those are only the most extremes and should only be used to show the
differences between the two. Also I stopped after Modoc to keep the overall
storyline kind of private (at least for now) and brought up another example in
the end in Junktown.
Dear reader, please feel free to contact me and give me
feedback as to how you felt the storyline. My hope was it to create it in the
spirit of Fallout 1 and 2. Hopefully I have created a worthy backdrop for a
Fallout 3 campaign.
Please feel free to e-mail me about your thoughts: