Our very own Ausir scored an interview with the illustrious Tony Postma, the conceptual artist for Fallout, which he added to NMA's Fallout Developer Profile Series. You can read the whole interview at this link, but here are some highlights:
On Fallout 1 (and to a lesser extent, 2) I was
strictly involved in the conceptual design of the look and feel,
particularly the user interface. The team already had an idea of using
retro-atom age imagery and objects, so I kept my concepts in that vein.
I really wanted the interface to look and function like a "real"
device, so I researched and imagined it to be like some computer or car
stereo with a removable face plate but with 1950' vacuum tubes,
bakelite plastics and glass CRT's. I also came up with the idea that
the maps would be from found objects like postcards and period signage
picked up from the sands of the desert
What specifically inspired Fallout for you? What were the biggest influences?
Urban and Sub-urban America of the 40'-50's....the cars, the
signage, the art, the architecture...all of it. I already had a few
books with photos and documentation of the period. Also the comic books
"Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help
with the machinery and the mood.
On a side note, I've changed the "Picture" of the "Week." I use the term loosely, because this one isn't a picture, and I certainly don't change the thing weekly ;-). A few of you may recognize this flash animation as it's pretty old school, but it resurfaced on the boards recently so I thought I'd share it with everyone.
I give you: Marcus the Singing Supermutant!