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Ausir interviews Tony Postma and New "Pic" of the "Week"
Ausir interviews Tony Postma and New "Pic" of the "Week" [ Community -> Update ]
Posted by King of Creation Fri 01 Jun 2007, 3:04 PM
More info on Person: Tony Postma | More info on Game: Fallout: A Post Nuclear Role Playing Game

Our very own Ausir scored an interview with the illustrious Tony Postma, the conceptual artist for Fallout, which he added to NMA's Fallout Developer Profile Series. You can read the whole interview at this link, but here are some highlights:

On Fallout 1 (and to a lesser extent, 2) I was strictly involved in the conceptual design of the look and feel, particularly the user interface. The team already had an idea of using retro-atom age imagery and objects, so I kept my concepts in that vein. I really wanted the interface to look and function like a "real" device, so I researched and imagined it to be like some computer or car stereo with a removable face plate but with 1950' vacuum tubes, bakelite plastics and glass CRT's. I also came up with the idea that the maps would be from found objects like postcards and period signage picked up from the sands of the desert
What specifically inspired Fallout for you? What were the biggest influences?

Urban and Sub-urban America of the 40'-50's....the cars, the signage, the art, the architecture...all of it. I already had a few books with photos and documentation of the period. Also the comic books "Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help with the machinery and the mood.

Thanks Ausir!

On a side note, I've changed the "Picture" of the "Week." I use the term loosely, because this one isn't a picture, and I certainly don't change the thing weekly ;-). A few of you may recognize this flash animation as it's pretty old school, but it resurfaced on the boards recently so I thought I'd share it with everyone.

I give you: Marcus the Singing Supermutant!

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