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Fallout Developer Profile: Colin McComb
Fallout Developer Profile: Colin McComb [ Community -> Article ]
Posted by King of Creation Fri 06 Apr 2007, 4:00 PM
More info on Community: No Mutants Allowed | More info on Person: Colin McComb

NMA has started up their Fallout Developer Profile series again, this time with Fallout 2's Colin McComb.

Anyway, when I showed up, there were three Planescape games in the pipeline. Mine, Zeb Cook's, and Avellone's. Zeb's turned into Stonekeep 2, Avellone's became Torment, and mine got canceled because our managers couldn't justify having three Planescape games. I got shuffled over to be the second designer on Torment, and I was working away happily on that when I got the call to go do dialogues and areas for Fallout 2 (specifically, Broken Hills and San Francisco, so if you hate those areas, you know who to blame now).

I got a fifteen minute introduction to the dialogue editor, and then was shoved forth to spew greatness from my brow. I probably should have asked a few more questions along the way.

Thanks for the heads up Kharn.

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