NMA has started up their Fallout Developer Profile series again, this time with Fallout 2's Colin McComb.
when I showed up, there were three Planescape games in the pipeline.
Mine, Zeb Cook's, and Avellone's. Zeb's turned into Stonekeep 2,
Avellone's became Torment, and mine got canceled because our managers
couldn't justify having three Planescape games. I got shuffled over to
be the second designer on Torment, and I was working away happily on
that when I got the call to go do dialogues and areas for Fallout 2
(specifically, Broken Hills and San Francisco, so if you hate those
areas, you know who to blame now).
I got a fifteen minute introduction to the dialogue editor, and then
was shoved forth to spew greatness from my brow. I probably should have
asked a few more questions along the way.