Occasionally I come across a piece of news so gobsmackingly retarded, I just have to post it, despite it not strictly being to do with Fallout.
Remember Bioshock? The game developed by the guys from System Shock 2, designed to be SS2's 'spiritual successor'? Remember how it was announced it would be on the Xbox360 and we all went, 'Well maybe it could still be good'? Check out this recent QA, and worry no more!
Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous
attempts to bring PC games to the console, though Deus Ex 2 is an
infamous example. One of the main things we are doing differently is
that we are leading our development efforts with the 360. Therefore all
decisions on HUD and gameplay situations are made on the 360 and
brought over to the PC to avoid the situations you are thinking about.
Thank fuck for that. I'm so pleased they've learnt from Deus Ex 2. So, so, pleased. No, those are tears of joy you see coming from the children over there.