Interplay is trying to pitch a Fallout MMOG to investors, and in the course of doing so, drops our name. THE FALLOUT BRAND IS ONE OF THE MOST RECOGNIZED GAMING BRAND BY CONSUMERS.
THERE ARE SEVERAL DEDICATED FAN SITES AROUND THE WORLD EVIDENCING A LOYAL FAN BASE ESTIMATED TO BE OVER 350,000 PEOPLE (www.nma-fallout.com, www.duckandcover.cx, fanmadefallout.com, www.teamx.ru, www.nwsgames.net, nukacola.com, www.nuclearcleansing.com).
DUE TO THE SUBJECT MATTER OF A POST NUCLEAR APOCALYPTIC WORLD RESULTING
FROM THE COLD WAR (1945-1990), ALL CONSUMERS 20 AND OLDER WILL HAVE
SOME TIES TO FALLOUT AND WILL BE INTRIGUED TO FIND OUT IN THIS VIRTUAL
WORLD: "AND WHAT IF THE NUCLEAR WAR REALLY HAD HAPPENED?" ... The Fallout MMOG will be developed in the highly
recognized Fallout post Nuclear Apocalyptic world giving consumers an
ongoing virtual experience of today's life as if the cold war, which
lasted for the best part of the second half of last century, had led to
a nuclear disaster. ... o Interplay will effectively be the first MMOG pure play western public company
o Interplay's management was involved in the World of Warcraft project at Vivendi ...
- LAUNCH OF FALLOUT MMO Q3 2010
- REACH 1 MILLION SUBSCRIBERS DURING THE FIRST YEAR
- PROFITABLE YEAR 2
- REVENUE OF 160M$ PER YEAR AFTER FIRST
- NET INCOME OF OVER 50M$ PER YEAR STARTING YEAR 3
Check out the whole SEC filing here. |