Given there's a 12-page news thread with some developer-community discussion, I figured it appropriate to give a brief summary to keep the things fresh. Emil Pagliarulo, Fallout 3's Lead Designer, has had quite a bit to say, especially considering the Bethesda policy of silence on FO3 at the moment. This has also, so far, included answering some specific questions put to him by people on the forums. Here's some (not all) of what he's said:
At this point, I talk about Fallout 3 excitedly because, well, I'm
excited about it. And when you do that, and can't give out any real
info, it can sound like a PR spin-job. So I'll do my best to keep that
stuff toned down. It's just that I've always liked to be accessible,
even when I'm not at liberty to disclose any info; those of you who
might know me from Blood and Shadows or TTLG understand how it goes.
In the end, you guys are going to judge Fallout 3 based on its own
merits anyway, and that's the way it should be. Doesn't mean we can't
communicate and pass the time together while we wait.
I would really like to see is for BethSoft to branch-out from its
current M.O. -- "OMFG grafiX!", like most game companies nowadays --
and to really focus on the more subtle things with Fallout 3.
Ultimately, what about the best of both worlds? Aren't the two capable of co-existing?
already heard the demand for such things on this forum: non-linear
gameplay, immersion, choices, character development, etc. Ignoring the
specifics, I think the majority of people on this forum are just saying
one thing: "tell us a story, and make it convincing. |
You've just described everything I look for in a game, certainly.
|When we shall see first concept art of F3? |
Hmmm... hard to say. That ball is in our marketing department's court. When you do, God knows you'll have plenty to talk about.
said: Emil, what are the chances of bringing "outside consultants" into
the Fallout 3 development process to help write the main story, and to
keep it consistent both with itself and with the history of the Fallout
universe? As has already been noted numerous times, Fallout-type games
are not exactly B.S.'s forte. Perhaps a little bit of employment
expansion should be called for. |
Honestly, I think you'd be surprised by the types of things that
interest our designers (games, literature, what have you), and what
they're capable of. There are muscles they haven't even begun to flex
yet. So, short answer -- no outside consultants. We all feel very
comfortable with Fallout 3 and our combined knowledge of the world.
|With even the faintest flavour of Elder Scrolls, Fallout 3 really will not be Fallout. |
What, to you, constitutes Elder Scrolls "flavor"? Are you referring
to "swords and sorcery," "first-person," "topic lists," or something
else entirely (or all of the above)? I'm really curious to know where
YOU guys draw the distinction.
That last question sounds like a good cue to give some feedback. I'll just mention one last thing taken from one of Emil's posts:
When someone communicates articulately and politely, I'm obviously much
more likely to listen. When someone starts spewing vitriol, well, it's
hard for me to take anyone like that seriously. But, putting myself in
your shoes -- it's your right to bitch. Passion breeds passionate
discourse. I'd much rather work on a game that people love and debate
than one that no one gives a damn about.
So there you go. I know a lot of flaming's gone on in the past, and to be honest it was deserved with games like Brotherhood of Steel, but I've felt for a while there's a genuine opportunity here for some productive fan-developer communication, if people are open to that - and to be fair, most people seem to be, which is rather nice.