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Duck & Cover @ The Escapist
Duck & Cover @ The Escapist [ Game -> Article ]
Posted by King of Creation Wed 22 Feb 2006, 2:54 PM
More info on Person: Russ Pitts | More info on Game: Fallout: A Post Nuclear Role Playing Game

The latest Escaptist has an article aptly titled "Duck and Cover," which talks about various post apocalyptic creative endeavors. The author, Russ Pitts, cites his first time with Fallout as a rather life changing experience.

The desolate imagery and desperate sense of hopelessness in the face of unimaginable tragedy make Fallout a difficult game to finish (especially for a Day AfterFallout's ending cut-scene rendered me utterly speechless. I literally could not summon the words or thoughts to describe my emotions. I had experienced this sensation only once before, on November 20th, 1983. Kid), but it is precisely the ending of this game that makes every moment of pain and frustration worthwhile. Watching the

As the final Fallout credit rolled up the monitor, and the screen turned black, I slowly regained control of my faculties. I got up from my chair, stumbled out into the garden and stood silently for the remainder of the afternoon, listening to the sound of the world and contemplating my existence. I felt an almost indescribable sense of calm. I'd been Gordon Freeman, saving the world with a crowbar. I'd been the nameless secret agent, cart-wheeling my way through the laser beams. I'd been the Road Warrior, refusing to just walk away, and saving the juice for all mankind. Now, finally, I was the Vault Dweller, kicking ass and chewing bubblegum in my blue jumpsuit. I'd finally gotten my chance to experience the challenge of surviving in the radioactive maelstrom of post-nuclear America, and had not only survived - I'd conquered. It was, as ridiculous as this may sound, the first time in my life that I felt completely sure of who I was, and of what I was capable.

He wrote quite a bit more about Fallout, and the whole article is worth a read. You can check it out here.

Spotted @ RPG Dot
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