The latest Escaptist has an article aptly titled "Duck and Cover," which talks about various post apocalyptic creative endeavors. The author, Russ Pitts, cites his first time with Fallout as a rather life changing experience.
The desolate imagery and desperate sense of hopelessness in the face of unimaginable tragedy make Fallout a difficult game to finish (especially for a Day AfterFallout's
ending cut-scene rendered me utterly speechless. I literally could not
summon the words or thoughts to describe my emotions. I had experienced
this sensation only once before, on November 20th, 1983. Kid), but it is precisely the ending of this game that makes every moment of pain and frustration worthwhile. Watching the
As the final Fallout credit rolled up the
monitor, and the screen turned black, I slowly regained control of my
faculties. I got up from my chair, stumbled out into the garden and
stood silently for the remainder of the afternoon, listening to the
sound of the world and contemplating my existence. I felt an almost indescribable sense of calm. I'd been
Gordon Freeman, saving the world with a crowbar. I'd been the nameless
secret agent, cart-wheeling my way through the laser beams. I'd been
the Road Warrior, refusing to just walk away, and saving the juice for
all mankind. Now, finally, I was the Vault Dweller, kicking ass and
chewing bubblegum in my blue jumpsuit. I'd finally gotten my chance to
experience the challenge of surviving in the radioactive maelstrom of
post-nuclear America, and had not only survived - I'd conquered. It
was, as ridiculous as this may sound, the first time in my life that I
felt completely sure of who I was, and of what I was capable.
He wrote quite a bit more about Fallout, and the whole article is worth a read. You can check it out here.