The design of the Templar class was a challenge from the beginning.
It's one of those things where I had a good idea in my head what he
should feel like, but I was having trouble coming up with the
specifics. I knew that the Templar were supposed to feel like
modern-day (or near-future) knights. But they couldn't feel archaic;
they had to feel bad-assed to a modern audience. We knew that there was
the potential risk that the design could be either too fantasy-looking
or too generically sci-fi. The whole design process was a delicate
balancing act between these two extremes.
Surely just copy the paladin class that they did in Diablo 2, since the class comes across as pretty similar?