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Penny Arcade sez: Oblivion combat still sucks
 
Penny Arcade sez: Oblivion combat still sucks [ Game -> Preview ]
Posted by Mad Max RW Wed 25 May 2005, 5:26 PM
More info on Company: Bethesda Softworks
Tycho at Penny Arcade posted his impressions of ES3: Oblivion as seen at last week's E3. I'll let his own words dash your hopes for an improvement over Morrowind's joke of a combat system:
...This is my exact problem with Elder Scrolls: Oblivion, too. Understand that we're talking about a game whose prisons, homes, and forests might as well be real places, for all their visual fidelity. It's better than you hoped. The stone wall in the first room was so beautiful I thought I would cry, screenshots of the game are absolutely worthless as a means of conveying it. I liked Morrowind, as you might recall - I had a Tiger-Man in there I was quite fond of - but the combat is philosophically identical in Oblivion, which, you know, whatever. I doubt it's a problem for most people. What I'd hoped was for the conflict in Oblivion to make the same kind of leap that Tamriel itself had - more elaborate means of dodging, special tactics, timed attacks, parries, ripostes, etcetera. Richness. It's hardly going to make me leave it on the shelf, but I can see where the experience goes from here and I'd just like to go with it.
Can't say I'm surprised. Fanboys still have another pretty safari simulation to look forward to, I guess. What does this have to do with Fallout 3? If they can't get it right after two sequels, we should just start packing our bags right now.
Spotted @ Penny Arcade
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