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Hellgate: London goodness
 
Hellgate: London goodness [ Game -> Preview ]
Posted by Mr. Teatime Sat 14 May 2005, 12:42 PM
More info on Game: Hellgate: London

Gamespy has put up two articles on Hellgate: London: a preview, and an article on the technology behind the game. Here's a quote from the technology article:

But the results are outstanding. In Hellgate: London whole cities or underground networks spontaneously appear, different every time. Like a kid with LEGO blocks, the game engine places large set-piece environments next to one another and connects them with any manner of randomized streets or corridors. Whole tenement blocks of buildings are strung together from base elements. Buildings can be turned or rotated as needed, and tons of random debris can be scattered on the roads to make every area a unique challenge. In the underground, corridors twist and turn and dead-end, snaking all around on top of one another. It's easy to get lost. Of course, it's also fun. 

There have been a few FPS games that have attempted randomly generated levels, like Soldier of Fortune 2. It didn't really work there, but maybe this will be different... 

Spotted @ RPG Dot
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