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Hellgate: London preview
Hellgate: London preview [ Game -> Preview ]
Posted by Mr. Teatime Thu 12 May 2005, 10:55 PM
More info on Game: Hellgate: London

You can read the latest Hellgate: London preview at 1Up. Here's some of it:

By varying these optional tasks and interactions with NPCs, the team at Flagship is looking to create a more immersive world. "[A change in the world] might be daily, it might be weekly, it might be every seven hours or something -- in single-player we run it off your clock, and in multiplayer we'll run it off a master clock. So you might go to the shopkeeper and he says, 'Oh yeah, I'm looking for these batteries.' And the next day you might come in and he says, "The Templar are planning this big raid, and they're looking to get their hands on as many Scorchers [one of the weapon types] as possible. So for every Scorcher you bring me, I'm running low on cash but I'll mod a weapon for you. I'll add a mod slot to a weapon. So now you're like, 'I've gotta keep my eyes open for that. And it's not like 'Go here and kill these wolves and I'll give you a pair of boots.' It's just like, 'Hey if you happen to come across any of these, and you get this many of them, I've got a special thing I'll give you for that."

So he's saying that there are events that run in real time, from your system clock. That could be a good way to add hours to the playing time, or stupid because you have to wait a week for something to change.

Spotted @ RPG Codex
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