Get your PC classics at
Picture of the Week
Tim Cain, master of Fallout and King of the land.
Fallout 4 Responses: What do you think of it?
I'm enjoying it! 23%
I like it, but I have a lot of the same frustrations from Fallout 3 23%
I'm not enjoying the new features/additions 7%
I'm dissatisfied and/or hoping Obsidian gets another shot 46%
Total Votes: 13
WW3 will be started by the a fan project - Thor Kaufman

Username: Password:
Log me on automatically each visit
If you haven't already, you can register an account.

Search News Archives
Use the following form to search for news items which match the selected search criteria.
Another Auto Assault preview
Another Auto Assault preview [ Game -> Preview ]
Posted by Mr. Teatime Fri 29 Apr 2005, 9:14 AM
More info on Game: Auto Assault

You can read the latest Auto Assault preview on Gamespy. Something that seemed sort of interesting was the way combat will be done:

That sort of combat system just wasn't going to cut it for NetDevil, the Colorado-based developer that's hard at work putting together Auto Assault, a post-apocalyptic game of car combat. After all, what would be the point of putting players into fast-moving wheeled death machines if hits, misses and damage were all going to be decided solely by a random number generator. The fun of fighting in a car is that it's not just about how hard you hit, it's also about whether you hit at all. NetDevil needed a way to introduce the skill-based gameplay mechanics common in first-person shooters into an MMO format. It was in searching for a solution to that problem that they stumbled across Havok.

Havok, of course, is the middleware company famous mostly for the physics engine that powers titles such as
Half Life 2, Max Payne 2, and Painkiller. Could such an engine be used to completely re-invent combat in a massively multiplayer game? What kinds of technical pitfalls would the team have to watch out for, and if it worked, what kinds of new gameplay possibilities would it open up for the gamer? We sat down for an involving conversation with Scott Brown, Project Lead and President of NetDevil, and Nick Gray, Lead Architect, Developer Relations for Havok, to talk about the Havok physics engine and why they believe that its introduction into the world of Auto Assault will change the massively multiplayer online game field forever. 

They're saying that their combat will rely less on dice rolls and more on player skill. I guess this is an massively multiplayer action game rather than an RPG.

Spotted @ Blues News
There are 2 comments on this article. Click here to comment.

^ Support DAC!
Related news items
All news related to Game: Auto Assault
Last 5 news items under Game -> Preview
Last 5 news items in the Topic Area: Game
Last 5 news items in the Category: Preview
Last 5 news items spotted at Blues News
Last 5 news items posted by Mr. Teatime
All news items posted on Fri 29 April 2005


Hot Topics
Help Support DAC!
International DAC
Fallout Series
Official sites
Hosted Sites
Our Friends
Site hosted by Sorcerer's Place