Christophe Watkins has been interviewed at MMORPG.COM. He's the Vice President of Icarus Studios, the company making Fallen Earth, a PA RPG.
What's the word on community? I.E. when are we getting an official
forum and when will the development team be communicating more actively
with its followers?
It has been our strategy and desire from day one to show, then to talk.
We have self funded this company and game, and we spend money very
cautiously. All of our money until now has been spent where it matters,
the game and the underlying technology and tools.
We release information when we know 100% if and how any particular
feature or element will be in the game. Opening forums too early only
amounts to increased hype, saying things you might not be able to
implement, etc... all of which can lead to frustration later on.
The bottom line is: we are EAGER to communicate more with our
fans, believe me, but we feel we don't deserve your time and attention
until we have something to put in your hands and play with. We're picky
and we want to do it "right" and not rush the game launch. There are so
many games to choose from these days, we want to make sure we meet the
high expectations of our fans and deliver what they've been waiting
for, a killer game. Simply put we want to take the best strategy and
action of Shooters, and the rich story depth and character development
of RPGs, and put them all in a massive zoneless world with a beautiful
I am having a hard time being interested. Though the only MMORPG I've ever liked is World of Warcraft...