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Auto Assault newz
Auto Assault newz [ Game -> Update ]
Posted by Mr. Teatime Wed 27 Apr 2005, 9:43 PM
More info on Game: Auto Assault

The latest newsletter for the post-apocalyptic MMORPG Auto Assault has been sent out, and here it is...

We are very excited this week as we have introduced the first set of beta testers to Auto Assault and will continue to do so in the coming weeks and months. It’s not too late to sign-up! Visit to register.

Our website at has undergone a slight makeover, featuring new art from the game, as well as a new entry in our Spring-Loaded Action month of wallpapers with the Longbow Rocket Launcher and we have updated our weekly forum poll (

This week’s new recon feature of Auto Assault takes a look at hazard mode (, a special mode players can engage when they are faced with truly overwhelming odds with even more overwhelming firepower.’s Richard Duffek recently toured NCsoft’s Austin facility ( and interviewed Auto Assault’s Assistant Producer, Todd “Guinn” Keister (

Hazard Mode sounded curious so I did some quick research:

Each race has a unique hazard mode ability. The humans use a modification of their advanced shield technology to create an inversion effect — effectively creating an impervious shield around the chassis while giving the ability to call on a high-energy beam from orbit. Biomek chassis can transform into robot juggernauts — the specific capabilities of which depends on the type of hazard kit used. A Mutant chassis in hazard mode uses a melding of phase-shift abilities and the Contamination to form a free-roving negative energy field, which can damage any enemy within range and move in bursts of great speed.

It's a 'super weapon' for each of the three races, then. I guess it adds some variety, but I had hoped it'd be more interesting.

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