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What you missed....
 
What you missed.... [ Game -> Update ]
Posted by Mr. Teatime Fri 08 Apr 2005, 8:52 AM
More info on Mod: Warriors of the Apocalypse | More info on Person: Scott Brown | More info on Game: S.T.A.L.K.E.R: Shadows of Chernobyl | More info on Mod: Gehenna | More info on Game: Auto Assault

Whilst DaC was out, some major news broke. Oh, wait, it didn't. Still, for those that like this sort of thing:

The Warriors of the Apocalypse mod has been updated with some very pretty concept art (1 and 2);

There's a new HL2 mod called Gehenna - as usual, pretty webpage, lack of content (credit: NMA);

A new 28 MB Auto Assault trailer at Worthplaying (babes, leather, shit gets blown up, etc.) (credit: NMA);

Some stupid STALKER facts, including:

You can not go prone, but when you crouch, you can press shift and crouch lower!

If you come too close to a burning trash can, you can fry yourself.

(insert joke here, include the word vapourware and use humourous cynicism);

And finally, more Auto Assault hype in the form of a Gamespot preview, a cover feature in a magazine called Boulder County, and a new Q&A with Scott "Scorch" Brown at OnRPG. From the GS preview:

In hazard mode, Biomek vehicles transform into robotic juggernauts of destruction. Typically, this takes the form of a mechanized walker. The hazard mode is controlled via a computer chip--known as a transformation chip--installed in the vehicle's hazard-kit hard point. The transformation chip dictates how the vehicle will transform and what capabilities will be available to it. Hazard-mode walker meks are capable of mass destruction through the use of their main gun and secondary weapons. In addition, any opponent foolish enough to get point-blank with a mek will likely get stomped underfoot with melee damage. When hazard mode concludes, the mek transforms back into the original vehicle.

I know I've attacked this game in the past, but all is forgiven. YOU GET TO PLAY A TRANSFORMER.

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