Whilst DaC was out, some major news broke. Oh, wait, it didn't. Still, for those that like this sort of thing:
The Warriors of the Apocalypse mod has been updated with some very pretty concept art (1 and 2);
There's a new HL2 mod called Gehenna - as usual, pretty webpage, lack of content (credit: NMA);
A new 28 MB Auto Assault trailer at Worthplaying (babes, leather, shit gets blown up, etc.) (credit: NMA);
Some stupid STALKER facts, including:
You can not go prone, but when you crouch, you can press shift and crouch lower!
If you come too close to a burning trash can, you can fry yourself.
(insert joke here, include the word vapourware and use humourous cynicism);
And finally, more Auto Assault hype in the form of a Gamespot preview, a cover feature in a magazine called Boulder County, and a new Q&A with Scott "Scorch" Brown at OnRPG. From the GS preview:
In hazard mode, Biomek vehicles transform into
robotic juggernauts of destruction. Typically, this takes the form of a
mechanized walker. The hazard mode is controlled via a computer
chip--known as a transformation chip--installed in the vehicle's
hazard-kit hard point. The transformation chip dictates how the vehicle
will transform and what capabilities will be available to it.
Hazard-mode walker meks are capable of mass destruction through the use
of their main gun and secondary weapons. In addition, any opponent
foolish enough to get point-blank with a mek will likely get stomped
underfoot with melee damage. When hazard mode concludes, the mek
transforms back into the original vehicle.
I know I've attacked this game in the past, but all is forgiven. YOU GET TO PLAY A TRANSFORMER.