GB: Was there any interest in
your post-apocalyptic tech demo? If you don't mind me asking, what sort
of pitch/demo were you doing with the Half Life 2 engine?
Leon: We had some initial interest in our post
apocalyptic game, but it was felt that it would have taken too long a
dev cycle to develop the engine and then the game. We were hoping to do
it in conjunction with another project with the same publisher to
offset the development costs of the engine, but that deal fell through
somewhere in the executive realm of the company we were talking to. The
strangest thing for us was that we were in contact with a lot of
development people who really wanted to work with us - producers, etc,
but marketing and the execs are real wary of RPGs.
We had two different demos we did with the HL2 engine. One was post
apocalyptic and the other was more contemporary, kind of a follow up to
Vampire (in terms of game mechanics, etc, but not the license) where we
focused on what worked in Vampire and threw away what didn't.
So this means there were two post-apocalyptic games planned, by the looks of it.
Leonard also mentions how he and the other founders are still
unemployed. Surely someone other than the gamers must recognise the