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That's where Bethesda dropped the ball. Fallout wasn't just a setting, it had a tight rules system too. Just like D&D isn't just a setting. Bethesda doesn't like the restrictions that real RPG systems impose on their ADD addled target audience - Cimmerian


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More Auto Assault stuff
 
More Auto Assault stuff [ Game -> Preview ]
Posted by Mr. Teatime Sat 19 Mar 2005, 1:52 AM
More info on Company: NetDevil | More info on Game: Auto Assault
Seems like Auto Assault is the only PA game around at the moment, looking at the amount of news dedicated to it. There are two new previews: one at Gamespot, and one at GameZone. From GameZone's one,

The game itself is "mission-centric," but will allow for group/convoy missions as well as solo play. There is a main story arc as well as side arcs that will keep players busy. There is also a crafting system that is deep, and will enable players to create items for the vehicles (players are allowed a garage and the opportunity to own several vehicles), and memorize the recipes to recreate special items with little trouble.

There are four classes of characters/vehicle types within the game: tanks, the officer class (which is akin to the pet classes of more traditional MMOs), the engineer class (scavenger class that can do field repair and is the only class to drive the bigger rigs), and the ranger class (sports DoTs - damage over time - attacks, and stealth attacks). Handling and acceleration is all vehicle-specific.

Stealth attacks in a car? That sounds a bit contrived to me, like they're trying to force standard player classes into being used by... well, cars. Do you have to use an engine silencer for stealth, or something?
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