Get your PC classics at GOG.com
 
   
Headlines
Picture of the Week
Tim Cain, master of Fallout and King of the land.
Poll
Fallout 4 Responses: What do you think of it?
I'm enjoying it! 23%
I like it, but I have a lot of the same frustrations from Fallout 3 23%
I'm not enjoying the new features/additions 7%
I'm dissatisfied and/or hoping Obsidian gets another shot 46%
 
Total Votes: 13
We grossly overestimate the capacity of our
 forum population to be funny or interesting.


Username: Password:
Log me on automatically each visit
If you haven't already, you can register an account.

Search News Archives
 
Use the following form to search for news items which match the selected search criteria.
 
 
 
 
Gamespy in anti-hype shock
 
Gamespy in anti-hype shock [ Company -> Editorial ]
Posted by Mr. Teatime Wed 16 Mar 2005, 6:45 AM
More info on Company: Troika Games | More info on Company: Bethesda Softworks
As a followup to the eulogy to Troika last week, Gamespy's "resident cynic" has put up a feedback page where he responds to emails from readers on the subject. Surprisingly, for a hype-filled site like Gamespy, some of his responses are candid:
Bethesda's RPGs take four years and suck. They're huge, sprawling, soulless, massively single-player games. Morrowind would probably have actually been good, if it had a shorter dev schedule. Instead it was a jumbled mess. I tried to play it three separate times and had to give up because it was just horrible.

Two-year dev schedules are brutal because, and I say this with all love, developers *screw around* a lot. It's like the early days of GameSpy. We were all there sixteen hours a day. It was horrible. With better project management and if we'd spent less time messing around, we could've cut it to twelve or less, easy (and our work would've been better for it). You learn that over time. It's the reason Raven can pump out an uninspired but playable title every 12 months. They've mastered the scheduling aspect. If you gave them a two-year dev cycle, they'd produce something amazing. All that said, I've heard from several Troika employees, all of them off the record, about what went down there. Suffice to say that it was a combination of things on both the developer and publisher sides, which doesn't really surprise me. What I'm impressed with is how public the Troika founders have been in taking responsibility for their mistakes. But yes, there was more fault there on Activision's part than I probably indicated in the column. I was trying to step away from publisher-bashing for once. You know that I'm like 95% in the developers' camp, most of the time.
Morrowind wasn't much fun for me either. For one, loading new areas every 10 seconds and the interior/exterior loads (which I think are still present in Oblivion) did a lot to break immersion. Hopefully Fallout 3 will take a different path.
Spotted @ RPG Dot
There are 0 comments on this article. Click here to comment.


^ Support DAC!
Related news items
 
All news related to Company: Troika Games
All news related to Company: Bethesda Softworks
Last 5 news items under Company -> Editorial
Last 5 news items in the Topic Area: Company
Last 5 news items in the Category: Editorial
Last 5 news items spotted at RPG Dot
Last 5 news items posted by Mr. Teatime
All news items posted on Wed 16 March 2005

 

 
 
Hot Topics
 
 
Help Support DAC!
 
 
Community
 
 
International DAC
 
 
Fallout Series
 
 
Official sites
 
 
Features
 
 
Hosted Sites
 
 
Our Friends
 
 
Content
 
 
Site hosted by Sorcerer's Place