IGN have put up an interview with Ryan Seabury, the Design Director for Auto Assault.
IGNPC: Lots of games are set in the carefree days of the
post-apocalypse. What makes this such an attractive setting for your
game? How did the apocalypse come about anyway? What kind of character
does it impart to the game world?
Ryan Seabury: I think lots of traditional single player games
use a post-apocalyptic setting, but for some reason MMOGs haven't
really tapped it yet. So in that respect, we hope Auto Assault
provides a world backdrop that will be a refreshing change from goblin
and elf country, which has dominated MMOG settings since they became a
viable medium.
The apocalypse in Auto Assault occurred due to an
external catalyst of alien craft crash landing on the planet. The
two-sentence summary is that these alien crashes caused rampant chaos
and civil disorder due to spreading contamination and mutation. We then
brought the apocalypse upon ourselves by using what I like to call
"nuclear scrubbing bubbles" to clean up the mess. It didn't work, and
that sets the stage for the game at launch. It's a gritty, cyber-punk,
post-apocalypse universe that can look at itself with a sarcastic
grimace at times.
I'm betting those aliens will come back for an expansion pack after the game's release.
There are some new screenshots as well, and here're two of them:
Still very 'meh'.
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