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Phase Exodus interview
 
Phase Exodus interview [ Game -> Interview ]
Posted by Mr. Teatime Thu 24 Feb 2005, 10:27 PM
More info on Person: Konstantin Kapustin | More info on Company: Horns & Hoofs | More info on Game: Phase: Exodus
An interview with the Project Leader of post-apocalyptic RPG Phase Exodus, Konstantin Kapustin, has been put up at Computer Games Magazine.

Computer Games - How will quests be handled in the game?

Konstantin Kapustin - Realization of quests in Phase: Exodus is in many respects similar to usual role games. The player has the handheld computer (PDA) where summary information on the received quests is displayed, also it holds information about their progress (or even a failure of separate quests). Reception of quests is also rather traditional - through the dialogues with associates of NPCs. Also there is another way to receive quest without dialogue, it may occurs as a result of completion of plot stipulated action. Besides the information on quests, the handheld computer carries the general information on the character, his current equipment, and inventory. It also keeps the information of all current player's characteristics.
It sounds like it's been heavily influenced by Fallout, which is never a bad thing. Hopefully it won't suffer from translation issues like a lot of foreign games do.
Spotted @ RPG Codex
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