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Auto Assault Q&A
 
Auto Assault Q&A [ Game -> Article ]
Posted by Europa13 Wed 23 Feb 2005, 4:45 AM
More info on Game: Auto Assault | More info on Person: Ryan Seabury

Today Gamespot released a Q&A with the director of the upcoming Auto Assault, Ryan Seabury. There are also a few nifty screenshots in the mix as well, so it's worth a look...

"One very addictive aspect is the endless loot hunt. Auto Assault uses dynamic loot generation, which means the same base item might drop with a slightly different set of stats and enhancements each time. So you can constantly look for that slightly better gun or hood ornament. Once you get a sweet combat ride built up, you can trade it for money or match it up in different arenas. You can keep building vehicles for as long as you can find the loot to equip them with. You can make different configurations that are specifically advantageous in one combat zone or another, for both player-versus-player and player-versus-environment situations."

Endless loot sounds nice to me... I remember in Fallout, after a while, the loot wells ran a bit dry.

Spotted @ Gamespot
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