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eXXXXtreme Update
 
eXXXXtreme Update [ Game -> Update ]
Posted by King of Creation Sat 19 Feb 2005, 5:11 PM
More info on Person: Kingsley Montgomery | More info on Game: Twilight War: After the Fall
The website for the XORG (Extreme Online Roleplaying Game) Twilight War: After the Fall has been updated with some new content.  In it, Kingsley Montgomery, their Vice President of of Development, discusses in an open letter to the community such things as the status of tree development and future plans for huge forests.
Development of Twilight War has made it passed another big hurdle. We now have a prototype zone that successfully demonstrates our ability to create a large area. This, in turn, has allowed us to get a good feel for how the overall game graphics will look as we start populating the zone, while also demonstrating some of the basic weapon-fire techniques we will be using, such as recoil and skill-modified accuracy.

Now we move to working on our network architecture, while the art team continues to crank out and refine characters and landscapes. The single-player prototype will be reworked to be more in line with the production process we are just now getting comfortable with (that thanks to some extent from the guys at Valve). The reworked area will be part of the much more detailed multi-player prototype that we should have by mid-year. Once that is complete, we hope to enter full game production.
There are also two new developer diaries, one detailing changes being made to the Source Engine, and one discussing 2D art.

What I'd really like to know, though, is what exactly does a Vice President of Development do?  Is it really necessary to have a presidential hierarchy?  Maybe it's part of their EXTREME marketing strategy.
Spotted @ Blues News
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