website for the XORG (Extreme Online Roleplaying Game) Twilight War: After the
Fall has been updated with some new content. In it,
Kingsley Montgomery, their Vice President
of of Development, discusses in an open letter to the community such things as the status of tree development and future plans for huge forests.
of Twilight War has made it passed another big hurdle. We now have a
prototype zone that successfully demonstrates our ability to create a
large area. This, in turn, has allowed us to get a good feel for how
the overall game graphics will look as we start populating the zone,
while also demonstrating some of the basic weapon-fire techniques we
will be using, such as recoil and skill-modified accuracy.
Now we move to working on our network architecture, while the art team
continues to crank out and refine characters and landscapes. The
single-player prototype will be reworked to be more in line with the
production process we are just now getting comfortable with (that
thanks to some extent from the guys at Valve). The reworked area will
be part of the much more detailed multi-player prototype that we should
have by mid-year. Once that is complete, we hope to enter full game
There are also two new developer diaries, one detailing changes being made to the Source Engine, and one discussing 2D art.
What I'd really like to know, though, is what exactly does a Vice
President of Development do? Is it really necessary to have a
presidential hierarchy? Maybe it's part of their EXTREME marketing strategy.