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Two new Auto Assault interviews
 
Two new Auto Assault interviews [ Game -> Interview ]
Posted by Mr. Teatime Fri 18 Feb 2005, 11:31 AM
More info on Person: Scott Brown | More info on Person: Ryan Seabury | More info on Company: NetDevil | More info on Game: Auto Assault
The average-looking MMORPG Auto Assault has been previewed in the form of an interview with project Lead Scott Brown at GameMethod, and an interview with Senior Developer Ryan Seabury at Gamebunny.

From GameMethod's interview,

GM: Auto Assault is part of the next generation of massively multiplayer games that incorporates scripted missions in addition to traditional multiplayer combat. How do you receive missions in the game? How does the game integrate these missions into gameplay? Will missions varying depending on race and other factors? How many more questions can I ask and get away with calling it a single question?

SB: There are a variety of familiar and new mission types which you will receive from various NPCs throughout the game world. Each mission can have multiple objectives and rewards. Each mission is hand crafted to tell a story and will reveal both the past and present of the Auto Assault world to the player.
If this is true, it's a good sign. One of the things I like about WoW is that each mission is unique, and I haven't come across a randomly generated quest yet, so it feels like a single player game.

This from Gamebunny:

Could you elaborate a bit on the Jumping and Racing missions you've mentioned elsewhere? These sound potentially very exciting and somewhat different- which is usually a plus.

Ryan Seabury:
I'm trying to think of specific examples we've mentioned elsewhere, but I think what you might be touching on is the advanced triggering and layering tech that exists in
Auto Assault.  Our mission system, layered instances, full physics simulation, and destructible environments allow us to set up an infinite variety of scenarios, which can obviously include some things you will have never seen before in MMOGs.
Racing missions sound... different, I guess. Though I still can't get interested in this game, post-apocalyptic or not. Beta signups were opened yesterday, so if you're curious about the game, you can sign up here.
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