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STALKER Developers Talk
STALKER Developers Talk [ Game -> Preview ]
Posted by King of Creation Thu 17 Feb 2005, 11:17 PM
More info on Game: S.T.A.L.K.E.R: Shadows of Chernobyl
A Russian gaming magazine called Igromania has been carefully following the development process of STALKER: Shadow of Chernobyl since December of 2004.  Some of their articles have been translated by the guys over at Oblivion-Lost.  They go into detail about the AI and the AL (Artificial Life) of the NPCs, among other things.
From the very begining we wanted the gamer to feel that he isn't the main character of the game (suddenly I remembered HL2 and Dr. Freeman) he is one of the many, yet he is alone, he is occupied with his needs, and they are with theirs, and that is how the concept idea for life-simulation, to combine the levels into a single, big one, so that the monsters could live on a diffrent level, while the gamer is living on this level, events occure, the gamer recieves information about these events, so that he could go there and find the results of those events and etc.
Sounds fairly interesting.  You can find the relevant articles here and here.
What I'd like to know is why this game hasn't been released yet if they already have all of these nifty and innovative things?
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