Russian gaming magazine called Igromania has been
carefully following the development process of STALKER: Shadow of
Chernobyl since December of 2004. Some of their
articles have been translated by the guys over at Oblivion-Lost.
They go into detail about the AI and the AL (Artificial Life) of the
NPCs, among other things.
the very begining we wanted the gamer to feel that he isn't the main
character of the game (suddenly I remembered HL2 and Dr. Freeman) he is
one of the many, yet he is alone, he is occupied with his needs, and
they are with theirs, and that is how the concept idea for
life-simulation, to combine the levels into a single, big one, so that
the monsters could live on a diffrent level, while the gamer is living
on this level, events occure, the gamer recieves information about
these events, so that he could go there and find the results of those
events and etc.
Sounds fairly interesting. You can find the relevant articles here and here.
What I'd like to know is why this game hasn't been released yet if they already have all of these nifty and innovative things?