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Where are they now? J.E. Sawyer
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Where are they now? J.E. Sawyer |
[ Game -> Update ] |
Posted by Mr. Teatime |
Thu 17 Feb 2005, 7:15 PM |
More info on Person: J. E. Sawyer |
We all knew Josh Sawyer was working on Gauntlet. Now it's official:
CHICAGO - February 17, 2005 - Midway Games Inc. (NYSE:
MWY), a leading interactive entertainment industry publisher and
developer, announced today the rebirth of the legendary Gauntlet®
franchise with Gauntlet: Seven Sorrows. Lead by industry veterans John
Romero (Doom, Quake) and Josh Sawyer (Icewind Dale), developed by
Midway's San Diego studio, Seven Sorrows is scheduled for release on
the PlayStation®2 computer entertainment system, the Xbox® videogame
system from Microsoft and PC this winter.
"Gauntlet: Seven Sorrows captures the nostalgia of the legendary
franchise, and also delivers the darkest, most intense Gauntlet saga
ever," said Matt Booty, senior vice president of product development,
Midway. "Blending an intuitive combat system, accessible RPG elements,
and new junction skills, Seven Sorrows features the dynamic co-op it's
known for, and, for the first time ever, it is online supporting up to
four players."
Centuries ago, four immortal heroes set out to kill the most
powerful emperor their age had ever known. They failed, and for their
crimes, three were crucified on a great tree at the bottom of the
world. Mysteriously set free, the heroes set out to finish what they
had started, only to find that they must now save their tormentor from
his own dreams and madness. Driven to grief by seven acts of deep
cruelty and selfishness, the emperor seeks to undo the one that pains
him the most: the murder of his lover, Cusirimay. If the ancient heroes
cannot undo the emperor's deeds on their own, his mad plans may tear
apart the world.
Seven Sorrows is the fusion of fantasy fighting action with the
strategy of user-friendly RPG elements, providing gamers a deep,
engaging gameplay experience complete with solo play, co-op and an
online community.
The new fighting system allows for easy pick-up-and-play while
simultaneously offering deeper choices for more advanced players.
Additionally, online RPG and collection elements add significant replay
value to the game.
He had some good ideas for Fallout 3, it's a shame to
see them wasted, though I suppose a stable job is more important. At
least the press release doesn't credit him with Baldur's Gate 3 and
Fallout 3.
If you want to know more about the new Gauntlet game,
you can read Gamespot's preview.
I can't say it interests me in the slightest, but Josh must be pleased
with making Lead Designer on a game that will get released.
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