Get your PC classics at GOG.com
 
   
Headlines
Picture of the Week
Tim Cain, master of Fallout and King of the land.
Poll
Fallout 4 Responses: What do you think of it?
I'm enjoying it! 23%
I like it, but I have a lot of the same frustrations from Fallout 3 23%
I'm not enjoying the new features/additions 7%
I'm dissatisfied and/or hoping Obsidian gets another shot 46%
 
Total Votes: 13
Us guys are hilarious.


Username: Password:
Log me on automatically each visit
If you haven't already, you can register an account.

Search News Archives
 
Use the following form to search for news items which match the selected search criteria.
 
 
 
 
MSFD on rats and enemies
 
MSFD on rats and enemies [ Community -> Update ]
Posted by Mr. Teatime Wed 16 Feb 2005, 5:09 PM
More info on Person: Steve Meister | More info on Company: Bethesda Softworks | More info on Game: Fallout 3 (Bethesda)
Saint_Proverbius let me know that Bethesda developer Steve "MrSmileyFaceDude" Meister has been talking about enemy levels on RPG Codex. Saint's of the opinion that anything done in Oblivion will carry over to Fallout 3, and whilst I don't necessarily agree with that on all aspects, I think this particular topic will be common between both games.
[MSFD on Oblivion] This means that enemy encounters will get HARDER as you level up. It means that you won't be able to beat everyone down just because you've got a 75 blade skill and 100 strength. The idea being to keep the game challenging as you progress. From your comment, it seems you've misinterpreted the article to mean just the opposite.

[Saint Proverbius] Oh boy! A game where a mole rat will always be a challenge!

[MSFD] Hey, those mole rats can inflict a wicket scratch!

Actually what it'd do is replace the low-level mole rat with tougher creature types, be they mole rats or something different, depending on circumstances. It's a very flexible system that expands on the concept as used in Morrowind. And it's also flexible enough not to be used in all cases. If you want a leveled encounter, you drop in a leveled creature. If not, you just drop in a "normal" creature.

...

Not if the Big Bad Guys were set up to be Big Bad Guys. Leveled enemies don't have to start at level 1 -- they could start at level 30 and go up from there, for example.
It's an interesting idea (that apparently goes a lot deeper than what's being talked about publically), but it has to be carefully balanced, and it sounds like it's an expansion of the Fallout random encounters which scaled according to level. On the one hand I like the idea of a designer being able to specify, regardless of player level, 'this area should be hard for the PC to complete'. However, there should be some areas that a low-level PC will die in, and others that a high-level PC can easily wipe out.

Perhaps it's best to have fixed enemy levels unless the player is within a certain level range which is deemed suitable for the location. In that case, the enemy scaling comes in, adjusting the difficulty slightly.

Thanks for the news tip, Saint_Proverbius.
There are 13 comments on this article. Click here to comment.


^ Support DAC!
Related news items
 
All news related to Person: Steve Meister
All news related to Game: Fallout 3 (Bethesda)
All news related to Company: Bethesda Softworks
Last 5 news items under Community -> Update
Last 5 news items in the Topic Area: Community
Last 5 news items in the Category: Update
Last 5 news items posted by Mr. Teatime
All news items posted on Wed 16 February 2005

 

 
 
Hot Topics
 
 
Help Support DAC!
 
 
Community
 
 
International DAC
 
 
Fallout Series
 
 
Official sites
 
 
Features
 
 
Hosted Sites
 
 
Our Friends
 
 
Content
 
 
Site hosted by Sorcerer's Place