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STALKER. Maybe [ Game -> Interview ]
Posted by Mr. Teatime Wed 16 Feb 2005, 12:21 PM
More info on Game: S.T.A.L.K.E.R: Shadows of Chernobyl | More info on Person: Oleg Yavorsky
I'm sure I've posted this before but can't find it in the news archives, despite looking for it over the past day. There's an old Q&A with Oleg Yavorsky from the STALKER development team at HC.Gamer. Old, as in last year, and for some reason news sites have only just started posting about it.
HCG: There is a notice in the official website of the game that players can make NPC's and the best of them can be found in the game. What kind of NPC descriptions did you receive so far? Are there any which is really will be included in the game? Could you please tell us some examples? Did you get funny NPC descriptions?

OY: The response to "Monster Ball" contest was amazing! The task was to come up with your own monster concept, including his image, description of his behaviour, habits, places of living, ways of attack etc. We promised to provide awards to authors of the best 10 monsters and the top one to get implemented in the original game. We received 500 or so monsters designed fully by players! And what's remarkable, most of the concepts were really solid. So you can imagine how fierce the competition was! That fact didn't make our choice an easy task whatsoever. In the long run, the winners were announced and although we couldn't please everyone with a prize, we'd like to thank every participant once again.

At the official game site recently we posted the image and description of Snork - the contest winner which has already been implemented. Check him out here.
I still think that this is somewhere in our archives, but I can't find it. Anyway, it's funny to notice how ever since the game was delayed indefinately, there hasn't been a single Q&A for the game. Maybe they've been told to get some work done?

There's a strong chance this title will be vapourware of the year.
Spotted @ Shacknews
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