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Auto Assault Q&A with Scott Brown
 
Auto Assault Q&A with Scott Brown [ Game -> Interview ]
Posted by Mr. Teatime Thu 10 Feb 2005, 12:20 PM
More info on Person: Scott Brown | More info on Company: NetDevil | More info on Game: Auto Assault
A new Q&A with Scott 'Scorch' Brown from the Auto Assault development team is up on UpAllNightGaming. There's some sneaky code to prevent copying and pasting a quote, but I beat the system:
It looks like there will be three (3) factions in the Auto Assault universe. Are their any plans to control the interaction within a faction? Specifically, should players worry about traitors in their midst?
There are actually many, many factions in the Auto Assault universe you will be exposed to as you play the game, three of which are playable races.  The default server ruleset allows you to join one of the 3 main player races when you create a new character (Humans, Mutants or Biomeks).  Everyone on the same player race is on the same team from a gameplay standpoint, so there is no confusion or worry about backstabbing traitors.  This sets up a friendly cooperative environment for PvE, but maintains a competitive environment against the other 2 races in PvP.  So if you're a Mutant, and you see another Mutant out in the world, you know he's your friend. Of course, "if any of you are wondering who the best is," you can always throw down against members of the same race in the Arenas, but that is 100% consensual and optional.
I'm guessing those factions will include MMORPG staples the rat faction, the larger rat faction and the differently-coloured rat faction.

It's all highly generic really, but I suppose that's the standard for MMORPGs. And on the subject of bland, you can download a boring wallpaper for the game on the official site.
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