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DAC exclusive - interview with Todd Howard
 
DAC exclusive - interview with Todd Howard [ Game -> Interview ]
Posted by Mr. Teatime Fri 04 Feb 2005, 6:33 AM
News related to Top Story: Todd Howard on Fallout 3 | More info on Game: Fallout 3 (Bethesda) | More info on Company: Bethesda Softworks | More info on Person: Todd Howard
What better way to test DarkUnderlord's new content system than to put up an exclusive interview I've done with the Executive Producer at Bethesda (otherwise known as The Person Who Makes The Decisions about Fallout 3), Todd Howard, in his first full interview on the subject since July 2004?

Is SPECIAL going to be used in Fallout 3? At what point in Fallout history will the game take place? Somewhat surprisingly, given the company's policy on not talking about their games until they've had a few years of development, Todd answered these questions. Here's a quote about the combat that comes with a vaguer answer:
Whilst every fan tends to have a different idea of what precisely Fallout 3 should be, there are a few things that most of us are unified on. Are you aware of the strong desires for turn-based combat and the classic 3/4 top-down viewpoint? Do you think pure turn-based combat in an RPG is viable in today's market?

Yes, of course we've heard many of the old-school fans regarding the view and combat resolution. What's viable today? Certainly turn-based combat limits your audience to a small number, but I do find that audiences will come if your game is good enough and the presentation is superb. Ultimately we'll do what we think will be the most fun.
Click here for the rest. DarkUnderlord has taken the time to put the interview in context and write an editorial on Todd's responses, which you can read as part of the article.

Thanks to Todd Howard for his time and agreeing to answer my questions. I feel I should mention that I've been impressed with the friendliness of all Bethesda staff I've contacted, and their willingness to communicate. Maybe that will change when they announce the real-time, console-only sequel to FO: BOS, but that hasn't happened yet.

Let's hope that the positive direction for the game that I think this interview implies is not just talk.
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