You can read a new interview with... well, they don't actually say who
they're interviewing, but presumably it's a guy who's worked on Metalheart... over here on Gamatonic. tHe_MaN, being the journalistic powerhouse that he is, had some probing questions to ask in relation to that old RPG staple, a giant super-armored bodyguard:
Will there be various ways of playing through the game - that
is, to get past a giant super-armored bodyguard, to be able either to
shoot him or to speak him out of shooting you?
Many quests are passable in several ways. Also, the game has two different endings.
You can never have enough giant super-armored bodyguards, I always say.
Update: thanks to S4ur0n27 who read on the French version of the article that the interview was with Sergei Lakhti, producer and writer of the game.