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Fargo Strikes Again: Torment Kickstarter Is On
 
Fargo Strikes Again: Torment Kickstarter Is On [ Game -> Preview ]
Posted by Tofu Man Wed 06 Mar 2013, 9:53 AM
More info on Game: Torment: Tides of Numenera | More info on Company: inXile Entertainment | More info on Person: Brian Fargo

Seems someone suddenly found a new lease of life, huh? Kickstarter hasn't been kind to everyone (right, Chris Taylor? (no, not that Chris Taylor)) but it's been kind to some. And some of those aren't going to be shy in making use of it again. What use? Torment: Tides of Numenera is the name and it's purporting to be not-a-sequel (wink, nudge) to well known Black Isle limbo-opera Planescape:Torment. Bullet points?

  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

You say you want more conveniently arranged info from the horse's mouth? Alrighty then...

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
  • A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, "magic" is actually something surprisingly different.
  • A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
  • Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.

So, it sounds, err... dead serious. Unlike the video. Because, yeah, you can't have a Kickstarter without a comedy skit.

Ha... ha... funny, right? Hum... yeah. I'd keep Mr. McComb away from coffee, just playing it safe.

I keep hoping someone tells Fargo to sod gaming and pay Warner Bros a visit. In the meantime, if you'd like to help ol' uncle Bri and his boys at inXile have a shot at the game, use this link right here (not like they look like they need it, the guys just went up $100k (into $200k/$900k) in the time it took to make this post, but hey, maybe you wanna reserve your digital copy or something). Who knows, maybe after this additional round of free pub, the guy may finally decide to answer our questions. Providing he's not auditioning for the new Ben Stiller movie.

UPDATE: Done deal! After just one day, Fargo & chums have amassed 200% their proposed target ($1.8M), so expect stretch goals sometime soon.

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