So yeah, Retlaw suggested it and since it'd be too obvious from then on to actually do an April Fool's, I decided I'd do one today instead. LATE MARCH FOOL'S, sucka! How do you like that egg on your face?
Problem is, this is actually NOT a joke. The egg is kinda on my face instead of yours, given yesterday's news post. I'll let Rock Paper Shotgun journo Alec Meer explain:
Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obisidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.
RPS has a couple of quotes on there, yet, in a way, provides no sources. Meer adds at the end of the piece that he has interviewed (not posted as of now) with Fargo, but no word on how or where he got his Avellone comment. This is worriesome, in that maybe the egg is on my face in 2 ways instead of one. Is it their late March Fool's on me? Maybe. As a semi-regular reader, I can't quite imagine them doing this but in any case, keep your wits about you until there's more on this. Anyway, the quotes. Chris Avellone goes first:
"Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I’ve worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual successor to the Fallout franchise is a honor."
Now, Brian Fargo himself:
"I have a history with the guys at Obsidian that dates back to the days of Interplay’s Black Isle studios. Together we created some of the greatest RPG’s of all time, from Fallout 1 & 2 to titles like Icewind Dale and Planescape: Torment. It is great that we now have a chance to reunite on a project like Wasteland 2.
Obsidian has an incredible library of story, dialog and design tools that they have used to create hits like Neverwinter Nights 2, Star Wars: Knights of the Old Republic II, and of course, Fallout: New Vegas. Regardless of the tech we use to develop the game, experience with these tools will help us efficiently design the game without wasting time and resources on the tools needed for development."
You know, I almost feel like leaving this unposted until I'm sure it's 100% legitimate, yet time constraints force me to do otherwise. Now or never, so let's go with now and hope that I was just being too careful.
Maybe yesterday I should have wrote "Tofu wins a million euros" on orange allcaps instead.
UPDATE- Confirmed! Fargo commented about the news on his Twitter account, and I find that to be suitable confirmation. So, GIB MONIES PLOX if you want to see this happen.
UPDATE 2- Official word from Fargo on the Wasteland 2 Kickstarter page:
We have announced a major piece of good news today that inXile has reached an agreement with Obsidian for potential design assistance for Wasteland 2. What that means is that Obsidian’s Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game! It is important to note that we say "potential" as they will come aboard assuming we hit $2.1 million in funding. The good news is that we have already seen a spike in just the few hours since this was announced in a press release this morning.
For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.
The original Wasteland was an important game to Chris as he recently stated, "Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I've worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."
While the programming work will remain with us here at inXile, we are looking to use a host of tools that Obsidian has created which will help us get assets into the game faster. The faster we can implement and iterate on content, the deeper the game and the more varied choices the gamers can make.
That’s more good news for all of you that put your faith in us.
UPDATE 3- Fargo's "mid-season" acquisition seems to have worked wonders. The kickstarter that'd slowed to a crawl the last week now has suddenly been given a new lease of life, racking up over $150K in the last 24h alone. The current value is $1.8M, now only $300K short of the $2.1M target.