Retlaw83 let me know that Gamesutra interviewed Feargus about a week ago and there is a lot of the usual but this part jumped out at me at how Feargus plays the game;
It's frequently observed that a number of you at Obsidian worked on the original Fallout games. What's it like working with the new gatekeeper of the series? How did you get together with Bethesda?
Feargus Urquhart: Ever since we left Black Isle and started Obsidian Entertainment, we still make role playing games. It's what we love to do. It's just what we do. Bethesda is a publisher of role playing games. They have their big internal team.
I think a lot of times, and you saw this sometimes with fans talking about Fallout 3 in particular, people say things like, "Oh, are we going to have to wait another five years to see another Fallout?" Well, Bethesda knew that we make role playing games, and the industry is not that gigantic -- I mean, Bethesda's VP of development is Todd Vaughn, and he used to be an editor of PC Gamer magazine.
Todd and I had talked together for a really long time, and we just kept in touch and talked about things. It all really seemed to fit well. We had a team available, and they really wanted to get another Fallout made. In some ways, it was an easy thing.
A lot of times, when you're trying to get a game gig and a publisher is looking for a developer, it's really complicated. You're worried about risk and how this is going to work and how this is going to mess up. In this case, we're really good at using other people's technology to make games. We know Fallout. So it just all clicked.
Seems like every new game they develop is because Feargus knows someone, he is the player in the industry. That is why he is called Uncle Feargus.